Nostalgic, Powerful, and Streamlined. A home for the titans of Magic, without indulging all of its complexities.
"Classic Magic" is a format that celebrates iconic, elegant MTG designs while paring down apparent complexity that can dominate popular cube paradigms. This cube aims to remove "noise" and deliver a streamlined limited experience, for veterans and novices of the cube format alike. Minimizing the need of encyclopedic MTG knowledge, Classic Magic provides the player with a variety of deep, strategic, and nostalgic archetypes while avoiding niche mechanics and heavy word counts. This cube was designed as a sort of "palate cleanser" for the group's powerful and zany cube offerings. Also, it can serve as a milder cube offering for a cube recruit due to its reserved design.
Primary Goal: A design focus around classic MTG cube cards and archetypes. Interaction is good and threats shouldn't snowball as fast as "pushed" cube formats.
Six cycles of fixing lands.
Key Restrictions:
-An emphasis on elegant designs that reinforce the color pie.
-Evergreen+ mechanics! The base MTG mechanics plus cycling, kicker, delve, and flashback.
-No deck shuffling effects!
-Limited token types; around a dozen tokens are supported.
-No distracting text (such as "This card can be your commander" "Take the initiative").
-All cards have the classic border, in transparent sleeves so you can see the iconic MTG cardback. This means no DFCs!
-No cards are Universes Beyond and very few come from Commander sets.
Oh my gosh. I've been making additions, waiting for the end of 2024, more on that later, and Foundations will require a whole update itself. For now, here are my planned updates from 2024.
Danny and I took 2024 off from cube updates. After Hasboro fired many WOTC employees, corporately motivated despite the disproportionate success of MTG for Hasboro, we decided to remove ourselves from hyping, buying, and updating cubes with new cards. This process ultimately made us realize that the corporate hype cycle outpaces our desired cube update cycle. From my perspective, cubes didn't get enough reps to justify changes when I updated every set and the updates weren't always high-level design inclusions. I thought a card would work and plopped it in. I feel like I've learned that giving some cards time to see which have lasting appeal in vibes based formats like this one is a good curation technique. So yeah, here are some changes: