The cEDH Cube is a high-powered cube designed to be drafted and played with 4 players building 80 card singleton EDH-style decks. This cube focuses on some of the strongest combos/ cards throughout magic's history while still giving players the ability to win by simply turning dudes sideways.
The list of available commanders can be found here.
It is highly recommended that you at least read through the Draft, Deckbuilding, and Gameplay Rules before drafting if this is your first time drafting the cEDH Cube.
Players will reveal their commanders after the Land Draft before deck construction
Players must build 80 card decks including their commanders (unless building a Worldknit deck, in which case there is no required deck size so long as you run all of the cards in your draft pool)
All cards in your deck must be within the color identity of your commander
Legendary cards drafted during the Commander Draft stage may not be used in your main deck
Legendary cards drafted during The Main Draft may not be used as your commander
Any amount of basic lands can be used
If you run The Raven's Warning in your deck, keep all the unplayed cards from your draft to be used for the last chapter. (The card does not have to be within your commanders color identity)
Players begin the game with 30 life (commander damage is still 21)
The seating position is randomized as the player with the conspiracy card Power Play will go first
DRAFTING TIPS / NOTES
Power 9 should often be prioritized over anything else if they are in your colors
- Ancestral Recall
- Black Lotus
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Timetwister
- Time Walk
There are many cards in the cube that are banned in regular EDH listed:
- Ancestral Recall
- Black Lotus
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Time Walk
- Dockside Extortionist
- Emrakul, the Aeons Torn
- Flash
- Griselbrand
- Hullbreacher
- Jeweled Lotus
- Mana Crypt
- Paradox Engine
- Primeval Titan
- Recurring Nightmare
- Sundering Titan
- Sylvan Primordial
- Time Vault
- Tinker
- Yawgmoth's Bargain
Careful attention should be payed to finding a good balance between tutors, ramp, and win-cons
Multicolored cards are often less contested due to less players being able to run them because of commander color identity restrictions so you can delay taking them to get more contested cards or even get valuable information on what the table is playing if they do get taken
Don't expect to find any Thassa's Oracle effects while drafting. I see them enough in regular cEDH, I don't need every game in this cube to be won the same way as well lol.
DECKBUILDING TIPS / NOTES
It is typically recommended to run 26 lands/ mox, or less if you have a large amount of ramp, for 80 card decks.
For a Worldknit deck it is typically recommended to run 44 lands/ mox (there is no required deck size for a Worldknit deck, though you must run all cards you have drafted)
The most common number in the cube for Talion, the Kindly Lord is 2 by significant amount
Below are some of the more powerful known combos (though certainly not all of them)
Time Vault
+ Derevi, Empyrial Tactician as your commander
+ Voltaic Key
+ Paradox Engine
+ Seedborn Muse
+ Isochron Scepter and Dramatic Reversal
Kiki-Jiki, Mirror Breaker
+ Restoration Angel
+ Zealous Conscripts
+ Combat Celebrant
+ Felidar Guardian
+ Worldgorger Dragon
+ Karmic Guide + Sac Outlet
+ Eternal Witness + Extra Turn Spell
+ Helm of the Host
Food Chain
+ Prossh, Skyraider of Kher as your commander
+ Squee, the Immortal
+ Eternal Scourge
Isochron Scepter
+ Dramatic Reversal
+ Narset's Reversal and an Extra Turn Spell
+ Noxious Revival and an Extra Turn Spell
Stella Lee, Wild Card
+ Dramatic Reversal
Underworld Breach
+ Smothering Tithe and wheel effect
+ Lion's Eye Diamond or Black Lotus and wheel effect
+ Kykar, Wind's Fury and Lotus Petal and wheel effect
Tinker
+ Blightsteel Colossus
+ Portal to Phyrexia
Any Wheel Effect
+ Notion Thief
+ Narset, Parter of Veils
+ Hullbreacher
+ Smothering Tithe
Dockside Extortionist
+ Emiel the Blessed
+ Temur Sabertooth
+ Deadeye Navigator
+ Recurring Nightmare
Avenger of Zendikar and Ashnod's Altar or Phyrexian Altar or Earthcraft
+ Emiel the Blessed
+ Temur Sabertooth
+ Deadeye Navigator
Shrieking Drake
+ Earthcraft
+ Chulane, Teller of Tales as your commander
+ Dockside Extortionist and Panharmonicon
Worldgorger Dragon or Leonin Relic-Warder or (Sun Titan + sac outlet and 2 instead of 1)
+ Animate Dead
+ Dance of the Dead
+ Necromancy
Basalt Monolith
+ Kinnan, Bonders Prodigy
+ Power Artifact
+ Nyxbloom Ancient
Fiend Hunter + Sac Outlet
+ Sun Titan
+ Karmic Guide
Palinchron
+ Deadeye Navigator
+ Panharmonicon
+ Phantasmal Image
+ Emiel the Blessed
+ Animar, Soul of Elements as your commander
+ Riku of Two Reflections as your commander
Pemmin's Aura
+ Bloom Tender
+ Faeburrow Elder
+ Selvala, Heart of the Wilds
Paradox Engine
+ Basically Anything
Walking Ballista
+ Mikaeus, the Unhallowed and Sac Outlet or ETB/ Death Trigger
+ Heliod, Sun-Crowned
Fiend Hunter + Oblivion Ring + Leonin Relic-Warder
+ Earthcraft
+ Purphoros, God of the Forge
Seedborn Muse
+ Vedalken Orrery
+ Tidal Barracuda
+ Isochron Scepter and Orim's Chant
Saw in Half
+ Eternal Witness and Dockside Extortionist or Lion's Eye Diamond or Black Lotus
Hullbreaker Horror
+ Net-positive Mana Rocks or Dockside Extortionist
+ Isochron Scepter and Dramatic Reversal
Helm of the Host
+ Godo, Bandit Warlord
+ Combat Celebrant
+ Scourge of the Throne