Welcome to my Peasant Cube!
Every card in this cube, outside of dual lands, has at some point in Magic's history been printed at either the Uncommon or Common rarity. This is due to the importance I place on my drafters being able to feel like they have options in the draft and deck construction, as well as an increased likelihood of being able to cast the cards they draw. Each color pair has their respective fetch, shock, and bounce land. Each color pair also has a fourth dual land specifically determined based on what I felt would be the best fit for that respective color pair.
This cube has one known infinite combo revolving around Lesser Masticore that's outlined at the bottom of this summary.
- Blink and Control -
- Token Based Sacrifice -
- Aggro, Artifact Aggro, and Equipment -
- Tokens and Ramp -
- Ninja's/Tempo, Reanimator, and Control -
- Spells Matter -
- Ramp and Control -
- Agressive Sacrifice -
- Reanimator, Graveyard Matters, and Ramp -
- Midrange / Stompy -
Persist Combo
Lesser Masticore is the only creature with the persist keyword in the cube. When combined with a sacrifice outlet like Goblin Bombardment or Phyrexian Ghoul and Renata or Rhythm of the Wild, you can infinitely sacrifice the Masticore for value.
Monument Combo
With Oketra's Monument on the battlefield, Whitemane Lion and Kor Skyfisher effectively become pay a single to make a 1/1 Vigilance creature token as many time as you can pay the mana. Whitemane Lion in specific is effective at this as you can do this at the end of your opponents turn with flash.
Archaeomancer Combo
For this combo to work, you first need any instant or sorcery to be in your graveyard. Then you can cast and resolve an Ephemerate targeting Archaeomancer, you can return the any instant/sorcery and then target Archaeomancer on your next upkeep with the rebounded Ephemerate and return Ephemerate back to your hand.
If you have Displace, Archaeomancer, and any other creature on board, you can cast Displace targeting Archaeomancer and the other creature, return Displace back to your hand, and reperform this action as many times as you can pay the cost of Displace.