APD - MTGA Artisan cube
(360 Card Cube)
APD - MTGA Artisan cube
Cube ID
Art by Titus LunterArt by Titus Lunter
360 Card Peasant Historic Cube12 followers
Designed by suddenbreakfast
Owned
$0
Buy
$508
Purchase
Mana Pool$581.07

MTGA Artisan cube for APD

This cube is designed for the APD crew @ https://discord.gg/MYJ2rG4r
Every card is of common or uncommon rarity and can be played entirely on the Magic Arena client.

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Archetypes are signaled by the gold cards. This cube rewards synergies between colors and between archetypes. Players will do well to stick to one archetype or blend two for a spicy brew.

Design goals:

  • Support archetypes that easily blend into other archetypes
  • Give players as many meaningful draft decisions as possible
  • Restrict cards to common and uncommon rarity for light wildcard usage
  • Limit the size of the cube at 360
  • Use packages, engines, and activated abilities to maintain player agency

The first four questions cube designers should ask
1 How will your cube be played?
The cube will be drafted online over at the APD discord. See link above

2 What are your restrictions?
My restrictions are

  • 360 cards
  • Magic Arena commons and uncommons (break for fixing to avoid non-games)
  • singleton
  • no alchemy ( This cube is tracked in paper and alchemy is digital-only. Exceptions for paper playable )

3 How powerful do you want your cube to be?
About a 4 on the strix scale. Somewhere between retail limited and standard power level. Synergies/archetypes should be the most powerful part of every deck (rather than individual card power level)

4 How does your ideal environment play?
Decks should have a consistent gameplan with adequate support and win conditions primarily focused in one to two archetypes. Players should expect to find support for each archetype and packages that synergize with those archetypes.

The archetypes are clearly signaled in the gold section. They will reward players for pairing their colors and lead them towards a strategy that pulls from the best of what those colors do.

Notes:
Rare lands can be swapped out for dual tap lands if you don't have enough wildcards. I chose the most commonly used rare lands for this reason. Ideally you already have some of the lands and you'll craft enough of the cube that you wont need to use any wildcards anymore.

Mono Color Archetypes:
w: Aggro - Tokens/ETB/Recursion
u: Control - Spells
b: Midrange - Graveyard/Death
r: Aggro - Attack/Sac/Burn
g: Midrange - Ramp/Beatdown

Two Color Archetypes:

ColorMacro ArchetypeMicro Archetype
wumidrange, controlFlicker / Fliers / tokens
ubcontrolReanimator / Draw 3 / Spells in graveyard
braggro, midrangeSakdos
grmidrangeBeatdown
wgmidrangeTokens / Go wide
wbmidrangeAristocrats
rutempoSpellslinging / Draw 2
bgmidrangeGraveyard recursion / reanimate
rwaggroGo wide and pump
gumidrange, controlFlash(back) / "Island, go"

cube archetypes list
Semantics:
ANCHOR CARDS - are cards whose objective power level is high enough that their inclusion in the Cube can be justified based on that alone. They are archetype-independent, but get even better when played in a certain archetype.

ARCHETYPE SPECIFIC CARDS - on the other side are cards that work really well in a given archetype, but are much weaker or unplayable in other decks.

CROSS-POLLINATION - occurs when two different archetypes share certain similarities, or rely partly on the same set of cards, so that it’s possible to include elements of both in the same deck. Think of it as “synergy between synergies”.

Archetypes - Strategies:
Blink / Flicker
A very broad archetype that abuses the many powerful creatures with ETB and LTB effects.

Main ColorsSecondary ColorsTheatresCross Pollination
wubgAggro, Midrange, ControlDefenders, Spells

Anchor Cards

Archetype-specific Cards

Cross Pollinators

Reanimator
Get a big juicy creature, put it into the graveyard, and reanimate!

Main ColorsSecondary ColorsTheatresCross Pollination
ubwgComboRoots, Spells Matter

Anchor Cards

Archetype-specific Cards

Cross Pollinators

Spells Matter
A dynamic and expressive archetype of slinging spells for combo synergies

Main ColorsSecondary ColorsTheatresCross Pollination
urwubrgAnyStorm, Tokens, Burn

Anchor Cards

Archetype-specific Cards

Cross Pollinators

Draw X
A more flexible alternative to spellslinging

Main ColorsSecondary ColorsTheatresCross Pollination
ubrwgAnySpellslinger, Reanimate, Recursion, Tokens

Anchor Cards

Archetype-specific Cards

Cross Pollinators

Packages

Doomsday Endgame Endless Deck


Repeatable Removal

Alternate "reanimate"

Tutor for flicker+removal into more interaction

Each discard makes 2/2 zombies


Pudding

Aggro Support
One problem many cubes have is not supporting enough 1-2 drop creatures to make an aggressive curve
aggro creatures

How healthy is the power level amongst cards?
Distribution of tags

Tier 1Tier 2Tier 3Tier 4
10.69%48.43%31.76%9.12%

We would expect a tier distribution of 10% 45% 35% 10%

What do the top picks look like?
tier one picks

Most popular lands to craft
top x lands on arena

We tried the trapper but found it to be too slow and inconsistent.
Under the skin caused too many recursive play patterns. I do like sultai going infinite decksize but I dont want play patterns of matches taking forever.

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