Micro-Mander, the Ally Colored One
(180 Card Cube)
Micro-Mander, the Ally Colored One
Cube ID
Art by Daniel LjunggrenArt by Daniel Ljunggren
180 Card Commander Vintage Cube7 followers
Designed by Sniffygull
Owned
$857
Buy
$568
Purchase
Mana Pool$732.08

Do you like Cube?
Do you like Commander?

Welcome then to Micro-Mander, the Ally Colored One. If this is your first time seeing a Micro-Mander cube you can check out the original one here: https://cubecobra.com/cube/overview/micromander

The goal of Micro-Mander is to design an experience that captures the feel of commander and weds it more cube like speed and gameplay. First up some rules:

  1. 2 - 4 Players
  2. Five packs of nine cards (5x9)
  3. 40 Card Decks + Commander(s)
  4. 20 Life
  5. 11 Commander Damage

Legends:
The cube has a total of 47 legends.
7 White
5 Blue
8 Black
7 Red
4 Green
13 Two Color Gold
1 5 Color

20 of the legends have partner creating a phenomenal depth of deck options across all color pairs. Being ally colored means you can draft U/W, U/B, B/R, R/G, and G/W as supported to color pairs, and Shards as the easily enabled 3 color decks. Not to mention the two colored partners opening up spicy 4 color decks. There's a small suite of Legends with Choose a Background and 2 Backgrounds so you can even audible into those of you see them.


Themes-
Artifacts Matter
Spells
Cast from Exile
Aggro
Scry Matters
Theft
Tokens
Treasure
Vehicles
And so much more!

My main goal with the themes/archetypes was to have a gradiant from decks that are more on rails to decks that are wackier and more free wheeling. I want there to be a decent level of exploration and fun to be had. There's a real wide range of synergy pieces you can use to cross pollinate into different and unique decks.


Artifacts/Colorless-

The artifact suite here is pretty expansive. Starting with mana rocks there's Sol Ring, Jeweled Lotus, Arcane Signet and a smattering of other traditional rocks and artifacts that generate mana in other ways (IE treasure).

There's a vehicle suite for decks that care about that.

There's a few Affinity creatures and other colorless utility pieces.

The rest of the artifacts consist of low mana value utility pieces like Retrofitter Foundry, Wellsprings, and the like.

There's 3 colorless spells for the spells deck, but they're also fine mid tier curve filler.

Lands -

From the land we draw mana. From mana we shape the worlds.

Lol

Seriously though, the lands are a mix of commander based utility and fixing. We're Fetch/Shock/Bond for dual land. Two Gold Lands. Prismatic Vista as a 6th fetch. I also have the Thriving Lands as a cycle that helps multicolor decks without needing to be in that specific color pair. The land base here is a couple lands smaller than the enemy color Micro-Mander to allow for more artifacts.


Thank you for reading. I hope you enjoy the experience and find the cube interesting.

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