Cardboard Crack
(360 Card Cube)
Art by Mark TedinArt by Mark Tedin
360 Card Legacy Cube2 followers
Designed by gkopp143
Owned
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Mana Pool$1486.49

This Cube as a whole aims for relatively consistent power levels across the board, is slightly skewed to favor tempo, and looks to showcase lesser-seen, synergistic cards over traditional Cube all-stars

Quick Archetype Overview:

wu: Tempo
wb: Lifegain, Angels
wr: Historic Aggro
wg: +1/+1 Counters
ub: Looting, Control
ur: Tempo Spells, Artifacts
ug: Ramp, Land Animation
br: Artifact Sacrifice
bg: Graveyard Midrange
rg: Good Ol' Stompy

ubr: Mishra Artifacts
brg: Winter Delirium
wrg: Shalai +1/+1 Counters
wbr: Kaalia Angels/Dragons

Archetype Strategy Breakdown:

wu: Instant-speed plays, scrappy low-cost creatures, and bounce spells make for a flexible tempo-based game plan that looks to close out the game before your opponent can find his footing.
Examples: Phelia, Exuberant Shepard, Reprieve, Malcolm, Alluring Scoundrel, and Spell Queller

wb: Use Angels and other lifegain effects to deter aggression, then close out the game with a board of fliers or lifegain payoffs.
Examples: Resplendent Angel, Enduring Tenacity, Shilgengar, Sire of Famine, Elenda, Saint of Dusk

wr: Pack your deck full of artifacts, legendary creatures, and sagas, leveraging an aggressive early board state in to direct damage effects or a grindy mid-to-late game.
Examples: Daring Archaeologist, Surtr, Fiery Jotun, Fable of the Mirror-Breaker, Arbaaz Mir

wg: Efficient permanents provide a steady flow of +1/+1 counters to buff your team, allowing you to keep up the pressure on the board before finishing the game with powerful creature effects.
Examples: Luminarch Aspirant, Bristly Bill, Kalonian Hydra, Sovereign Okinec Ahau

ub: Control the board with strong removal tools while filling your graveyard, then out-value your opponents in to the late game with recursion effects.
Examples: Emry, Lurker of the Loch, Lier, Disciple of the Drowned, Virtue of Persistence, The Ancient One

ur: Pick your choice of instant/sorcery-based aggression or a more grindy artifact plan. Payoffs for non-creature spells provide a variety of avenues to go for an early win or out-value your opponent through the mid-to-late game.
Examples: Chrome Host Seedshark, Coruscation Mage, Saheeli, Sublime Artificer, Bria, Riptide Rogue

ug: This color combo loves lands so much it even makes them its wincon, leveraging a slew of land-animation effects that allow it to transition from getting ahead on mana to a beatdown gameplan.
Examples: Part the Waterveil, Nissa, Who Shakes the World, Invasion of Zendikar, Jolrael, Voice of Zhalfir

br: Numerous artifact generators and sacrifice effects allow this color combination to scrape together value and damage, keeping up steady pressure to aggro out the opponent early or grind out the long game.
Examples: Ayara, Widow of the Realm, Goblin Engineer, Legion Extruder, Daretti, Ingenious Iconoclast

bg: Fill your graveyard to fuel powerful value engines and provide consistent threats on the battlefield.
Examples: Stitcher's Supplier, Syr Konrad, the Grim, Balustrade Wurm, Charnel Troll

rg: The best removal is player removal, and the best avenue to that is turning giant creatures sideways. Pack your deck full of 4+ power creatures and get swinging.

Examples: Shaman of the Great Hunt, Dragonhawk, Fate's Tempest, Outcaster Trailblazer, Herald of Ilharg

Mainboard Changelist+1, -1
Maybeboard Changelist+1, -0
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