N-Dimensional Hypercube
(630 Card Cube)
N-Dimensional Hypercube
Cube ID
Art by Kaja FoglioArt by Kaja Foglio
630 Card Cube0 followers
Designed by Abracadonut
Owned
$227
Buy
$1,101
Purchase
Mana Pool$1431.96

Zia's n-dimensional hypercube


Description

This is a peasant cube (only cards printed at common/uncommon, not including fixing lands) built around cross archetype synergies. Most cards try to be good in multiple decks. Additionally every color pair tries to support more than one deck, each signaled by the typical signpost uncommons, many of which have been selected to be good in both of the colors pair's archetypes. There are also a few super-synergies across most if not all colors to bring together most archetypes and allow unexpected color pairings and synergies.


Bonus cards

I have included additional cards at a higher rarity that can be included in the draft, if so desired. These cards are highlighted purple. To see the list without these cards use this filter


Multi-colour synergies

Each of these synergies are present across all five colours and can tie together a deck as either the primary or secondary theme

Artifacts

Graveyard

Tokens


Color Pairs

White Blue wu

i) Fliers - Get on the board with evasive creatures and either outrace your opponent or set them back enough on tempo to finish them.


ii) Artifacts - The blue white version if the deck will tend to go long, taking advantage of value from artifact etb's and expensive bombs with affinity.


White Black wb

i) Reanimator - This deck can go big or small, either by reanimate bombs as a combo type deck, or by repeatedly recurring smaller creatures for value and grind the opponent out.


ii) Artifacts - This is a faster artifact deck, taking advantage of the black cards that get buffed by artifact etb's.

iii) Aristocrats - White token generation combined with black sacrifice outlets and drain effects can grind out most decks


White Red wr

i) Modular - The Red White artifacts deck is another aggressive version, leveraging the modular keyword and equipment


ii) Go wide - An aggressive tokens deck that pumps out many bodies and buffs them for alpha strikes


White Green wg

i) Go wide - Similar to the red white version but a little slower but more resilient.


ii) +1/+1 counters - Many of the the counters cards are also good for wide boards, some pockets of synergies with counters spread into other colors as well.


Blue Black ub

i) Artifacts - This deck is similar to the blue white deck, taking advantage of generating value and going long.


ii) Control - This deck uses counterspells and removal to control their opponent's board and protect it's own threats.


Blue Red ur

i) Spellslinger - Leveraging spells that impact the board and prowess creatures to take advantage of tempo, this archetype can be quite fast


*ii) Artifacts *- A quick artifacts deck that can leverage some powerful synergies to compete late.


Blue Green ug

i) Artifact tokens - Generate value I guess? (I always struggle to define simic decks in cube lol)


Black Red br

i) Aristocrats - Navigate complex sequences of triggers to sacrifice your own board for value and drain your opponent


ii) Artifacts - Another fast artifact deck, taking advantage of artifacts entering and leaving the battlefield


Black Green bg

i) Graveyard shenanigans - Multiple different directions to take the BG deck, all united by tools to fill the graveyard and gain advantage through that.


ii) Sacrifice - Similar to the white black version, this deck leans on sacrifice outlets and recursive creatures in black and token generators in green.


Red Green rg

i) Stompy - This archetype plays ahead of the curve creatures and beats down on decks that take too long to set up their synergy

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