This is a peasant cube (only cards printed at common/uncommon, not including fixing lands) built around cross archetype synergies. Most cards try to be good in multiple decks. Additionally every color pair tries to support more than one deck, each signaled by the typical signpost uncommons, many of which have been selected to be good in both of the colors pair's archetypes. There are also a few super-synergies across most if not all colors to bring together most archetypes and allow unexpected color pairings and synergies.
I have included additional cards at a higher rarity that can be included in the draft, if so desired. These cards are highlighted purple. To see the list without these cards use this filter
Each of these synergies are present across all five colours and can tie together a deck as either the primary or secondary theme
Artifacts Graveyard Tokensi) Fliers - Get on the board with evasive creatures and either outrace your opponent or set them back enough on tempo to finish them.
i) Reanimator - This deck can go big or small, either by reanimate bombs as a combo type deck, or by repeatedly recurring smaller creatures for value and grind the opponent out.
i) Modular - The Red White artifacts deck is another aggressive version, leveraging the modular keyword and equipment
i) Go wide - Similar to the red white version but a little slower but more resilient.
i) Artifacts - This deck is similar to the blue white deck, taking advantage of generating value and going long.
i) Spellslinger - Leveraging spells that impact the board and prowess creatures to take advantage of tempo, this archetype can be quite fast
i) Artifact tokens - Generate value I guess? (I always struggle to define simic decks in cube lol)
i) Aristocrats - Navigate complex sequences of triggers to sacrifice your own board for value and drain your opponent
i) Graveyard shenanigans - Multiple different directions to take the BG deck, all united by tools to fill the graveyard and gain advantage through that.
i) Stompy - This archetype plays ahead of the curve creatures and beats down on decks that take too long to set up their synergy