This is a Pioneer+ Cube, which is to say that non-Pioneer cards exist, but are only used sparingly to fill unique niches that could not otherwise be filled.
It attempts to find the balance of encouraging synergies (thematic or tribal) without requiring them.
Key: Primary Color(s) / Secondary Color(s)
Themes:
: Tap-Out Blink Control
: Classic Control
: Sacrificing Permanents
: Hasty Midrange
: +1/+1 Counters
: Tokens
: Power Matters Midrange
: Landfall Ramp
: Spell Combo
: Legendary Creature Aggro
Supported Tribes:
/
: Dragons
/
: Soldiers
/
: Elementals
/
: Dinosaurs
/
: Zombies
For those who prefer specifics, here are some representative cards and short descriptions for each archetype
Blink to gain value when ahead, cast a sweeper when behind
Play the entire game at instant speed, with counterspells, removal, and flash threats
Sacrifice and bargain away expendable permanents for value
Attack with hasty creatures alongside removal that doubles as burn
Grow wide and tall alongside cards that amplify the effects of the counters you add
Turn a flood of tokens into real threats or exchange them for other resources
Hit hard with cards that snowball based on creature power
Put as many lands into play as you can as fast as you can
Notable Lands
Use red ramp and treasures to set up turns where you can cast or copy giant spells
Play cheap aggressive legends and attack the face
/
Midrange, with a focus on powerful threats and efficient interaction
/
Aggro, with a focus on tokens and anthems
/
Ramp, with a focus on landfall and splashing other colors
/
Aggressive midrange, with a focus on dominating the ground with overstatted creatures
/
Midrange, with a focus on generating value with tokens and sacrifice
Surge Engine <-- Cryptic Coat