Over the years (since 2009), my cube's gone though a lot. Playgroup changes, having power and then not, while I've been making cube content. Even during a lapse in cubing after Covid, I still wrote articles, but I never got around to updating my cube.
After several years of inactivity, and several months of tinkering with my cube (to make up for the time from 2020-2023) to find a power level metagame of where I want my cube to be, I'm finally pretty happy with where my cube is, so I'm finally uploading it here.
I'm using a Legacy legality list as it's a nice guard-rail for the power level that I'm currently looking for, and keeping it singleton to keep things pretty straightforward for inclusions/exclusions.
Other notes:
- I'm currently not including fast mana (even if it's legal in Legacy.) Over time, it's something I've personally been less a fan of, but it's something I'm not opposed to lifting, since it's something people tend to expect.
- Graveyard reanimation is capped to being 3 mana, since I'm personally not a huge swings in gameplay from being able to dump something into the grave and play it on turn 2, since a lot of the meta has a hard time competing with it, and the Legacy format has Forces to naturally curtail those decks.
- Cards that care about snow lands (Frost Bite) count basic lands as snow, as incentive to use basics (whether is enough of an incentive, I'm not entirely sure.) Right now, I'd say that it isn't, but it's a nice little "free" wrinkle.
- In years past, inspired by Kranny of "Joy of Cubing", I had an "artifact deck" in the meta. Previous 2023 iterations had jettisoned it in favor of more multicolor cards, in part because I wanted to see how the new multicolor things played for article content and to play with the shiny new Triomes.
I just currently feel like I'm at about the point where including more colorless artifacts (within the Legacy card pool) feels like making some real power-level sacrifices that I'm not comfy with and I've currently cut a bunch of the more parasitic cards in hope that cards that make "free game objects" (generally artifacts) are enough to make them more consistent. It'll be something that hopefully, Aetherdrift brings, since having cards that happen to be artifacts helps with getting critical mass for artifacts in the deck.