The Absolute Junk Cube (Abzan)
(360 Card Cube)
The Absolute Junk Cube (Abzan)
Cube ID
Art by Volkan BaǵaArt by Volkan Baǵa
360 Card Cube16 followers
Designed by ItsShoup
Owned
$3,655
Buy
$2,037
Purchase
Mana Pool$3208.26
The Absolute Junk Cube

wbg


Celebrate the best themes throughout the history of White, Black, and Green with the Absolute Junk Cube. This wedge cube leans towards synergistic deckbuilding, while searching for small power outliers to help make your deck stand out. There is plenty of room for you to try and go wider or taller than your opponent, or attempt to grind games on the backs of the most efficient removal spells in Magic's history.


Counters gw

Graveyard bg

Sacrifice wb

Tokens gw

Reanimator bg

Lifegain wb

Lands wbg

Enchantments wbg


Thanks for the inspiration from @tylerpug and @sammich for making this cube. Also thanks to @Kerby for helping work out the details.

Well, Tarkir: Dragonstorm is such a banger. Lots of very cool cards that help boost existing archetypes here. I've included 16 of my favorites cards in this update, but it also brings along a bigger philosophy consideration along with it. There are a number of cards that could really boost archetypes but are outside of my current colors for that archetype.

If you don't care about my cube philosophy, feel free to stop reading and just jump to the sweet sweet includes from this set, as the rest of this post is my own ramblings about curation.

For most of this cube's existence, I've attempted to constrain archetypes to specific colors. I know that a lot of other shard/wedge cubes go further to allow you to just do the best things in the colors provided regardless of any other color restrictions, since the cube itself is already restricting the colors. My philosophy comes from a few points that I think make this environment unique and cool:

  • I never want to send a false flag on what could be an archetype. If you see a Corpsejack Menace in a pack, you may think that black supports more counters theming than what it actually does support. I want every pack to be able to help divine what the cube can offer.
  • When every color is playable, I find myself drafting with power in mind more than synergy. I want this cube to be a bit more of a balance, and I feel like color restrictions help breed that.
  • The overall deckbuilding and cuts made in three color cubes are already extremely hard. There are so many times that you have like 10 cuts to make. With less choices of colors to look at, you have less overall stress during that portion of the draft.
  • Lastly, this cube needs to be beginner friendly! The cube plays out as a "build-your-own midrange" factory. Some are slower, some are faster, but everyone is playing a mixture of creatures and removal to eventually out value your opponent. With minimal stack interaction and every deck winning the game through combat damage in one way or another, I want this cube to be approachable for newer players, and the drafting is likely to be the biggest hinderance to that.

I hope that spelling these points out helps to explain decision points, and helps glean some insight into my building process. If anyone feels like I'm being a dingus here, please let me know! I've spent a lot of time mulling over what the future of this cube looks like, and would love to discuss it further.

Regardless, thanks for reading, and I hope to see you at this year's UberCube-a-Thon where this cube will be featured!

View All Blog Posts