POTTING SOIL - HOMEGROWN RETAIL DRAFT
(536 Card Cube)
POTTING SOIL - HOMEGROWN RETAIL DRAFT
Art by Sam BurleyArt by Sam Burley
536 Card Set Cube1 follower
Designed by Pseudotriangle
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Introduction

Telepathy changes minds,
necromancy changes lives,
but geomancy changes the world.

Geomancer's Gambit

A limited set with a focus on exploring the potential of land cards, Pseudo Masters: The Lands Set Cube aims to provide an approachable cube experience for a wide audience, regardless of experience in the cube space. In this set cube you will be doing much more than simply playing lands. You will be animating them, sacrificing them, and discarding them to get as much value as possible from your land base. A non-basic land is available in every pack, drawn up from a list that spans across magic's 30 year history, from lands that can animate themselves to lands that can deal direct damage, and more.

The cube was designed to feel like limited magic; each colour pair has an archetype to support its unique playstyle and you will find multiples of each common and uncommon throughout the cube. The gameplay is designed to be slower and more interactive allowing for the various abilities of lands to come into use. The aggro decks are still strong however, and have ways over getting under or through their opponent should they be underestimated. The cards themselves are easy to understand, but allow for deep interactions and reward sharp decision making.

This cube is constructed with 3 of each common, 1 of each uncommon, and 1 of each rare and mythic. The bonus sheet of lands has 2 of each uncommon land, and 1 of each rare and mythic land. In addition, each pack is set up as follows:

Rare or MythicUncommonCommonBonus Land
13101
Archetypes

w-u Spellslinger w-u

Use arcane knowledge to your advantage

  • Cast noncreature spells to trigger Prowess and Awaken to animate lands
  • Retrace and Awaken would be main mechanics

u-b Self Discard u-b

Forbidden secrets yield untold power

  • Wants to Discard cards for value
  • Cycling and Retrace are good enablers

b-r Burn Matters b-r

Raze the enemy to the ground

  • Wants to deal noncombat damage
  • Bloodthirst and Spectacle

r-g Landfall Aggro r-g

Crush your opponent under a landslide

  • Turn small creatures large with Landfall
  • Abuse cards that return lands to hand to re-trigger Landfall

g-w +1/+1 Counters g-w

Grow your way to victory

  • Place +1/+1 Counters on creatures and lands
  • Grow them with Awaken, Proliferate

w-b Grindy Value and Reanimator w-b

What's buried is not dead

  • Play small creatures and sacrifice them for value
  • Get large creatures into the grave and reanimate them for cheap

u-r Draw 2 Matters u-r

Think, then think again

  • Draw 2 cards a turn to take advantage of your card's abilities
  • Cycle through your deck to find important spells

b-g Lands in Graveyard b-g

Dig up something special

  • Sacrifice lands for abilities
  • Discard lands into the graveyard

r-w Go Wide r-w

Recruit an overwhelming army

  • Go wide with an array of creature tokens
  • Buff them for big damage

g-u Lands and Value g-u

Attune to the earth and outlast all

  • Use Landfall and Awaken to take full advantage of your landbase
  • Ramp into big spells to close out the game

Primary Mechanics

  • Awaken
  • Landfall
  • Cycling
  • Retrace
  • Spectacle/Bloodthirst

Secondary (One-off) Mechanics

  • Flashback
  • Channel
  • Prowess
  • Explores
  • Blood Tokens
  • Bolster
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