Summon horrors from your graveyard, equip powerful artifacts and loot your way to madness!
Momentum melds unusual archetypes and focuses on synergy. It looks to push pauper's boundaries in regards of synergetic deck building with efficient and value-oriented gameplay in mind.
Discard / Madness
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Graveyard / Threshold
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Artifact / Metalcraft
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Enchantments
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Equipment
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Prowess
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Jumpstart are boosters available. Primary sort by tags to view them.
To assemble Jumpstart boosters, organize the boosters as shown and add basic lands until you have 20-card boosters. It is recommended to choose 1 of 3 boosters and then another 1 of 3 others.
Shuffle the two chosen boosters together and start playing!
In the future, I'd like to add a tooltip in order to see the deck lists.
The design challenge here is adapting very different archetypes and therefore potentially very parasitic draft choices into a more homogeneous cube with archetypes that blend into each other and support one another.
Madness, equipments and auras being the most parasitic as they require two types of cards to do something. These are good examples of where I hope more cards would overlap with other strategies.
This cube is heavily inspired by Spectrum. In fact, most of the cards (and even this intro!) were taken from that list so be sure to check it out.