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BK’s 800 card commander EDH Cube
(805 Card Cube)
BK’s 800 card commander EDH Cube
Art by Greg OpalinskiArt by Greg Opalinski
805 Card Cube2 followers
Designed by wetwilly487
Owned
$2,635
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Mana Pool$4720.18
BK’s Commander Cube

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Table of Contents:
  1. Overview
  2. Archetypes
  3. Draft/Commander Rules
  4. Draft Primer
  5. Rules Quick Guide
  6. Other

OVERVIEW

Combining my two favorite formats, draft and casual commander, this cube hopefully creates a new and exciting EDH experience every time it’s played.

WHAT TO EXPECT

Draft should provide a similar experience to Commander Masters with a much higher power level. The ability to use any mono-colored legendary as a partner commander opens a lot of fresh new commander partner combos that should make games exciting.

I've included support for mechanics I like, specifically, treasures, goad, monarch, and other mechanics that aim for interactive gameplay.

  • Archetypes that are well-supported and overlap together: many of the 3-color generals exemplify this. Each of the archetypes should have interesting synergies with each other to keep drafting and gameplay smooth and fresh every time.

ARCHETYPES [WORK IN PROGRESS]

Overall the archetypes were designed to be flexible with significant overlap with tons of partner combos allowing for maximum creativity in deck building.


wu Azorius Blink / ETB

This classic blink deck plays permanents with "enters the battlefield" effects and builds value by exiling them and returning them to the battlefield to re-trigger their effects.


ub Dimir mill/ graveyard matters / control

This archetype is one of the broadest, allowing for a wide variety of builds all of which generally revolve around filling graveyards and playing spells from graveyards.


br Rakdos Sacrifice

Classic BR sac with some treasure, goad, and cast from exile synergies.


rg Gruul Stompy

This deck utilizes a stompy creature strategy. Ramp into large threats with attack and landfall triggers. If you like turning your creatures sideways this is a good choice.


gw Selesnya Tokens/ +1/+1 counters

Standard Selesnya themes that can be built to go wide, go tall, or a combo.


wb Orzhov Aristocrats / lifegain

This aristocrats style of play wants you to generate tokens or play creatures with death triggers and sacrifice them for value. There is also a well supported lifegain matters deck that can be built as a sub theme or the main synergy.


ur Izzet Magecraft

This is the spells matter deck. Many of the cards in this archetype will care about the casting of non-creature spells with an artifact sub theme.

bg Golgari Reanimator

This is the reanimator/morbid strategy. This archetype rewards you for putting creature cards in graveyards with discard and removal as well as allows you to use the graveyard as a resource to pull back from.


rw Boros Aggro

This is a voltron/ combat deck with the goal of killing through combat aided by equipment.


gu Simic +1/+1 Counters/ clone

This deck wants to ramp into big threats and make them bigger with +1/+1 counters. Many cards in this archetype will care about power and toughness and the manipulation of counters. This archetype also has the ability to clone other powerful threats.


DRAFT/COMMANDER RULES;

Players draft from 3 packs of 20 from the cube and build a deck of 60 (59/58 + general(s)). Players draft two cards at a time.

**All legendary mono color creatures have "Partner" and "Choose a Background" Any card with "Choose a Background" also has "Partner" and vise versa.

In order to replicate the feel of commander (and for the sake of balance and drafting freedom), it is vital that some staples be made available to all players. Players each start the draft with the following cards in their draft pool:

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Cards with ”Partner with” or “meld” automatically include the combo card.


RULES QUICK GUIDE
  • Start with Command Tower and Arcane Signet
  • Draft 3 packs of 20
  • Draft 2 cards at a time
  • Standard commander color identity rules
  • Any legendary creatures or planeswalkers drafted at anytime may be used as your Commander
  • Mono-colored legendaries have "Partner" and "Choose a Background"
  • Cards with "Partner" have "Choose a Background" and vise versa
  • Commander damage is 21
  • Minimum deck size is 60
  • Starting life totals are 40
  • Friendly mulligan rules (first mulligan is free)

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