Welcome to The Evolution Cube, an unpowered cube with nothing but a couple guidelines and a short ban list stopping players from molding the cube to whatever they desire. After each draft of the cube, players may make changes to the list, adding cards they would like to see in the next draft, and removing cards they wouldn't. Between drafts, new archetypes can be born, and old ones can be phased out. As the game changes, and the players' collective knowledge of the way to play this list levels up, the cube must evolve.
Current Supported ArchetypesLive the control dream in The Evolution Cube! Leverage card advantage and keep the board empty until your opponent fizzles out and is crushed by the overwhelming value of cards like Teferi, Hero of Dominaria. Most of your answers will be 1 for 1s, so its important to keep a grip full of cards. If your opponent ever mounts a board too difficult to deal with, cast Supreme Verdict to swing the game back in your favor.
REMINDER: Surveil has been errata'd so that cards that have the surveil effect count as surveil. Run through your deck with upgraded card selection to find the cards you need when you need them. Tear hands apart with Disinformation Campaign or just go face with a huge Dimir Spybug. If you're churning through your deck a little too quickly, Living Conundrum can serve as a payoff that can be surprisingly difficult to deal with.
Use your treasure generation to pay your way to victory! Ramp to a Tibalt, Cosmic Imposter a few turns earlier than your opponent is expecting, or play a fair game and get tons of value from Kalain, Reclusive Painter casting creatures too big to be dealt with easily. Live the billionaire dream and pay your way out of any sticky situation.
What's better than one spell for a single cost? Two! Ramp to your cascade and discover cards and run over any opponent hoping 1 for 1 will be enough to stop you. Cascade into more cascade to get more and more value for the price of one card. If getting a Wayward Swordtooth off of a Bloodbraid Elf isn't enough for you, Elmar, Ulvenwald Informant can give you card advantage for your card advantage.
Boys, the plan is simple! Get out an effect that adds extra +1/+1 counters, go wide, and slam in with a bunch of pumped up weenies. Hardened Scales & Lae'zel Vlaakith's Champion can help you get extra counters for the price of one, and Ajani, the Greathearted to spread the counters far and wide. Are you brave enough to operate the Everythingamajig and let it lead you to victory?
Enter the battlefield triggers are some of the best effects in the game for generating vaule, so why not get them over and over? Run powerful ETB effects like Custodi Lich & Spirited Companion with cards like Teleportation Circle to out value your opponents cards. Or, if you're feeling up to it, attempt to assemble a micro scam with Shriekmaw or Mournwhelk with Ephemerate or Cloudshift. The battlefield is your oyster!
Sling spells and hit hard with creatures like Crackling Drake & Spellheart Chimera. After you've filled your graveyard with instants and sorceries, play a huge Murktide Regent and finish the game shortly after. Protect your huge fliers with Counterspells and soar to victory.
Make cheap permanents and reap rewards for sacrificing them. Create food tokens with cards like Witch's Oven & Gilded Goose and sacrifice them with cards like Vraska, Golgari Queen & Cauldron Familiar. If all else fails exile your graveyard and make enough plants with Insidious Roots to overrun anyone.
Play an aggressive strategy that gains card advantage through effects like Showdown of the Skalds, and get rewarded for playing exiled cards with Quintorius Kand & Pia Nalaar, Consul of Revival. Other effects that have you casting spells from exile include Foretell, Madness, Adventure, Cascade, and Discover.
Playing on your own turn is overrated. Play threats like Nightpack Ambusher and Brineborn Cutthroat to pressure your opponents and keep instant speed interaction to react to your opponents moves. If your flash threats aren't getting there, control the board and ramp up until you can cast a huge Hydroid Krasis or Finale of Devastation to finish the game.
The Glorious EvolutionAfter a draft of the The Evolution Cube, each participant may add and remove up to three cards from the list. No more than two cards can be removed that the player did not themselves draft. (This was dumb and more than a little confusing for players to track after the draft was done) Multicolored lands can only be replaced by multicolor lands of the same color pair, but any other card may be replaced with any other card.
Sidenote on adding cards
Donations are always appreciated. I will try to have physical versions of every card in the cube, but that won't always be possible. Cards added over a certain amount will likely be proxies.
Design, Rules, and Banlist DesignWhile The Evolution Cube is designed to be mutable, there are certain effects that don't play nice with all colors. Certain effects are contained to just one color.
Initiative
Empty... for now
Monarch
Treasure
X Spells (Except Walking Ballista & Hangarback Walker in ver 1.0 oops)
The design is subject to change in the future.
RulesThese rules are subject to change in the future.
BanlistOG Dual Lands: Even if non-basic hate is in the cube, OG Dual Lands offer a level of easy fixing I personally don't want to see in my cube.
Triomes: I rate these in power about the same as OG Dual Lands, and they are banned for the same reason.
Power 9: I would like the cube to stay unpowered, and so the power 9 is off the list.
Sol Ring: Price does not equal power, and Sol Ring is a far too powerful of a card to play well with how I imagine the cube to draft.
Oko, Thief of Crowns: Way too much for way too little.
Lutri, the Spellchaser: Doesn't make a lot of sense in a singleton format, severely limits the instants and sorceries we can give &
without it being busted in half.
Yorion, Sky Nomad: 60 card decks are not something I'm looking for in this cube, and unless overall card quality in the cube raises dramatically, Yorion feels like a trap(At least as companion). I'd rather just not deal with it
Jegantha, the Wellspring: The companion requirements are too low to justify not making this your companion in way too many decks. If companions join the list, they should be build arounds, not incidental.
The banlist is subject to change in the future.