Bloomburrow Duel Deck Set Cube
(360 Card Cube)
Bloomburrow Duel Deck Set Cube
Art by Jakob EirichArt by Jakob Eirich
360 Card Budget Set Cube22 followers
Designed by asqwasqw
Owned
$0
Buy
$65
Purchase
Mana Pool$96.32

360 cards that can be simultaneously divided into 10 different 40 card tribal decks for casual play. Designed for draft play with 6+ players. With less players, recommend drafting with the smaller set here: https://cubecobra.com/cube/overview/Mini-Bloomburrow-Duel-Deck-Set-Cube, which mostly removes 1 of every non-colorless common to get down to 300 cards.

This cube is tagged with 10 different tags/emojis, each representing one of the main animal factions. Each tag has 24 cards and can be combined with 8 of both land types to make a 40 card deck that is balanced against the other decks. This cube can be left as ten 40 card decks for casual play. When you want to draft all you need to do is take the ten decks and separate out all the lands. Shuffle the remainder in with the extra cards to draft with the full 360 cards. Filter by tag (e.g. tag:otter) to see the decks.

The goal of this cube is to be a good starting part for teaching people the concept of Draft and Sealed. With it being a faction set, new players can pick one of the 2-Color Pair animals and focus on them when making their deck.

This is a 3:1:1 ratio for cards. That means 3 of each common, 1 uncommon, and 1 of each rare. Some cards will be shifted in rarity and some cards removed from the cube for balance. The goal is for every color to be at the same strength and every archetype to be viable. Packs will be 15 card packs, with seeding by color but not by rarity.

To seed by color, divide the cards by color, with five 58 card decks and one 70 card deck consisting of all other cards(multicolor, artifacts, and lands). Shuffle 8 cards from each of the 58 card decks into the 70 card deck to make a 110 card mixed deck. Evenly divide that 110 card deck into five 22 card piles that are then shuffled into each of the colored decks, leaving you with five 72 card piles. Create 15 card packs by taking 3 cards from every pile. This creates some uncertainty preventing perfect knowledge of what colors are being drafted while still roughly evenly distributing the colors in each pack. When drafting with 7 or 8, use 3 packs of 15. When drafting with 6, use 4 packs of 15, burning the last 4 cards.

At least 32 of each color lands required.

60 Tokens Recommended

1x Bushy Bodyguard
4x Copy
1x Coruscation Mage
1x Cragflame
1x Darkstar Auger
2x Finch Formation
4x Fish
1x Flowerfoot Swordmaster
10x Food
3x Intrepid Rabbit
1x Iridescent Vinelasher
2x Otter
1x Pawpatch Recruit
7x Rabbit
4x Rat
3x Rust-Shield Rampager
1x Splash Lasher
4x Squirrel
1x Starscape Cleric
3x Steampath Charger
3x Thornplate Intimidator
1x Thundertrap Trainer
1x Treasure

rMicew

Valiant Aggro – Mice always bravely charge into battle. Support them with equipment and combat-enhancing spells and abilities to trigger their Valiant abilities.

bLizardsr

Bloodthirsty Aggro – Be aggressive and damage your opponent every turn to make the most of your Lizards’ abilities. Finish your opponent off with direct damage.

gRabbitsw

Token Swarm – Assemble as many Rabbits and Rabbit tokens as you can. Get rewarded for having lots of creatures and pump up your team in combat.

rRaccoonsg

Big Creatures – Ramp up your mana early to cast big spells that will activate Expend abilities. Discard cards to sift through your deck to find what you need.

bSquirrelsg

Forage Midrange – Squirrels love hoarding! Look for ways to fill your graveyard and create food tokens. Consume those to generate an advantage.

gFrogsu

Blink and Bounce – Make use of creatures with abilities that trigger when they enter. Blink them or bounce them to your hand to get extra value for the late game.

wBirdsu

Fliers Help Non-Fliers – Birds bring bonuses! Cast fliers who air-drop buffs on your non-flying creatures. Have a balance of both and work together to win.

uOttersr

Spellslinger Prowess – Otters love casting instant and sorcery spells and get rewarded for doing so. Chain together multiple spells to do damage and control the field.

wBatsb

Life Gain and Loss – Reap rewards for gaining or losing life during your turn. Use defensive spells to slow down your opponent while you attack in the air.

uRatsb

Graveyard Threshold – Hinder your opponent with discard and removal. Fill up your graveyard to unlock Threshold abilities and use them to close out the game.

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