4 Player Artisan Cube (Enemy Colors)
(240 Card Cube)
4 Player Artisan Cube (Enemy Colors)
Art by Aldo DomínguezArt by Aldo Domínguez
240 Card Peasant Historic Cube0 followers
Designed by romjok
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$83
Purchase
Mana Pool$110.80
Artisan Arena Cube - Enemy ColorsThis is the 240 card version of the Arena Artisan Cube that contains the 5 Enemy Color Archetypes designed for small groups of 2-5 players.

(This cube is still in an early state)

-> Link to the 240 Card Cube with the Allied Color Archetypes (under contruction)
-> Link to the fully combined 480 card version (under contruction)

The Artisan Arena Cube is a budget Cube of 480 cards that only contains Commons and Uncommons that are available in Magic Arena. It does not contain any digital only card (Alchemy)
It is designed to be drafted online with your friends on cubecobra or draftmancer. Then you can import the deck to Magic Arena where you can play against your opponents. You need no rare or mythic wildcard to play this cube.
The full version of the cube contains 480 cards. Each color has a rough theme that combined with a second color results in one of the 10 archetypes. Although this is a budget cube, it includes some legendary cards, that have been brought to the Timeless format of arena in the last years. The main focus however lies in the archetypes and allows the amatuer and advanced player building a very synergistic deck.
The full 480 cube can be splitted into two seperate 240 card cubes with each containing 5 archetypes (one cube only containing the allied color and one containing only the enemy color pairs). The two small cubes were created seperated from each other but always with the intention to later combine them. This affected among other things the selection of the archetypes.
The archetypes of each cube have special synergies and fit perfect into the themes of each color. With only 5 archetypes left these cube are optimal for smaller draft groups of ~4 players. This way it is more likely, that each player is able build a functional deck even when two players choose the same archetype. The synergies in between the archetypes benfit late switches or combination of multiple archetypes. And the land selection helps going into three ore even more colors.
For even more fun with playgroups of 6 and smaller, I highly recommened to check out different daft modes like winchester, grid or tower draft.

These where the main guidelines when selceting the cards for the cube
Rule 1: Card available on Arena
Rule 2: Rarety of Common and Uncommon on Arena
Rule 3: No digital only cards (Alchemy)
Rule 4: Avoiding complex mechanics and too many differnt mechanics (one ofs)
Rule 5: Card fits into the themes/archetypes described below
I tried to include some of the most iconic common/uncommon cards available in Magic Arena.

Single Color Theme
w: Creatures/ETB
u: Spells/Control
b: Graveyard/Removal
r: Aggro/Burn
g: Ramp/Landfall

Dual Color Archetypes (Enemy Colors)
wb: Reanimate
ur: Prowess
rw: Wide
gu: Tempo
bg: Descend

How the 240 are roughly put together

Monocolor (Total/Color: 35)Dualcolor (Total: 20)Colorless (Total: 14)Lands (Total: 31)
15 for each theme6 Utility Lands
20 for each archetype4 for each archetype2 for each archetype15 Duallands
4 for mana fixing10 Trioms/3C Fetches
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