This cube focuses on the color pie breaks in Magic: the Gathering, color shifted cards, and non-standard play styles for each color and their combinations.
Designed as a singleton cube that can accommodate Commander draft, it's designed more for standard 40 card limited environments.
Here are the themes:
White: The creatures focus on poison counters and spell slinging. Spells focus on denial (counterspells), draw, and stealing creatures.
Blue: The creatures focus on mana dorks, trample, vigilance, and other abilities that are seen in other colors. Blue spells focus on direct damage, removal, and graveyard synergies.
Black: The creatures focus on changing power/toughness, and .... The spells focus on control, counterspells, ritual ramp, and ....
Red: The creatures focus on menace, vigilance, and off color abilities. The spells focus on direct removal, counter spells, pillow fort, and ....
Green: The creatures focus on flying and unique abilites. The spells focus on draw, direct removal, direct damage, and ...
Artifact: Will focus on making up all the short comings of what is not in the color pools...
Dimir: Auras