*RETIRED* Political Plays Cube
(540 Card Cube)
*RETIRED* Political Plays Cube
Cube ID
Art by Kieran YannerArt by Kieran Yanner
540 Card Cube0 followers
Designed by AlbertMelfo
Owned
$374
Buy
$283
Purchase
Mana Pool$353.58

THIS VERSION OF THE CUBE HAS BEEN RETIRED BUT WILL STAY ONLINE TO MAINTAIN ORIGINAL DESIGN

Currently still in Testing Phase.

This cube is designed to be drafted with 4 or more players and then played in multiplayer pods of 3-5.

Could use feedback. Using Tabletop Simulator to run each pack using 10 common, 3 uncommon, 2 rare. Multicolor cards + artifacts are randomly inserted into either uncommon or common slots, but never replacing rares.

Rules

1 Each elimination of a player yields +1 point.

2 Being the last person standing yields +3 points.

3 Directly preventing a player from losing yields +1 point once per game per opponent.
(Typically preventing lethal combat damage, though it's a good idea to decide with your draft group ahead of time what this constitutes.)

Cube Vision

This cube was created to bring a unique multiplayer experience to players where deals and backstabbing are center-stage. This cube rewards those who pull the strings from throughout the game and wait for the perfect moment to score some points. The person who best pulls the strings can still be the winner, even if they aren't the last man standing.

Cycles Across All Colors
Court of..., Card Count in All Yards Matters (absent in Black), Techniques, Hunted, Vows, and Impetus.

Color Themes

w Monarch, Voting
u Card Draw, Monarch, Goad
b Life Loss, Voting
r Goad, Dethrone,
g Counters, Ramp

Draft Archetypes
(Work in Progress)

uw Monarch
rw Aggro?
ub Control
bg Counters
rg Melee
ur Goad
wb Voting
rb Aggro/Removal?
wg Game State Changers?
ug Bounce/Replacement?

LAST UPDATED: Foundations

The following changes should be implemented when possible:

deadly designs = sporogenic infection
A lot more play options here in terms of cure things you can do. I think that people simply won't pay into deadly or it won't be run.

Order of Succession = Kitnap
I think that order is funny, but won't get used most of the time. Also, Kitnap will be gifted a lot more of the time than not I would think, so it should provide an interesting choice.

Plague Reaver = Tinybones, the pickpocket
Plague Reaver and board wiping just isn't super fun. Offering trades with a 1/1 deathtouch that also if you let them through can cast something from yard that can mix up board is big. I think it's a huge improvement in terms of fun and politics

territorial hellkite = vengeful ancestor
smaller body that is more controlled than the previous, BUT it fits the goad mechanic and moves games along more.
Blacksmith's Skill = Take Up the Shield
Seems like it better gives up a trade, but still let's exile go through. I think this is a change back from an earlier inclusion of take up the shield.

Oblation = Argent Dais
Repeatable Oblation seems more fun. Also creates more decisions for if you should attack with 2 or not.

jailbreak = silverquil lecturer
jailbreak looked fun, but just doesn't get cast for the big play you want it to be

trial of a time lord = tempt with bunnies
A more fun card. Trial takes awhile to happen, it is a dr. who card, and it although it does payoff for voting it resets the board rather than adds to board state to make choices more challenging. I think this singular temp card will work, and it feels weak enough that someone will be tempted.

Potentially Varghast = spitting dilophosaurus
Fits the counter theme more and is a bit more exciting of a payoff.

Potentially Mausoleum turnkey = soul snuffers
Would be a bit more -1/-1 counter stuff and also mausoleum feels a little weak for recursion considering opponent can choose, though it fits theme of cube less.

grotesque mutation = devour flesh
More in the vein of black than a combat trick.

Phargax Giant = Taunting Kobold (downshifted)
Taunting kobold downshift to common in place of Paragax Giant, and then add Sontaran General as the uncommon slot

Taunting Kobold (downshifting) = Sontaran General

Bond Beetle = Sunshower Druid
Hopefully the lifegain and +1 toughness will make improve playability.

Goblin Rackateer = Infernal Captor.
I think the threaten will lead to fun gameplay moments and there should be ample targets. On it's own, it's at least a hill giant. The Rackateer just didn't trade favorably at all and could only goad what it was attacking into.

Wall of Shard = Leonin Relic-Warder
Was potentially going to be Tempered Veteran, and it still may be at some point, but I think more enchantmet removal is needed, so it will instead be subbed out for Leonin Relic-Warder

Kindling = Sazacap's Brew
fine on it's own but can have extra interactions with gift. The same idea with the other gift spell

Accumulated Knowledge = Mind Spiral

Muscle Burst = Longstalk Brawl
I am concerned green has too much removal potentially.

Kjeldoran War Cry = Crumb and Get It.

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