Cloned from Sands of Alara v3
Cloned from Sands of Alara
Cloned from Sands of Alara
An unpowered shards cube (no enemy colors here) with heavy mechanical inspiration from Amonkhet.
Sands of Alara is aimed at creating a competitive draft experience with overlapping strategies and interesting (but not confusing) choices, even with 5 or 6 drafters.
Game Rules: Standard limited rules: 1v1 40 card deck with 20 starting life
Card Pool: Not restricted to any time period, rarity, or set category, but selected with a bias against unnecessary complexity, minimizing flip cards and different tokens. Singleton, except for the two-color "ping" deserts from Outlaws of Thunder Junction, which are two-ofs.
Shards and Guilds are organized around mechanical archetypes, with generally-even balance being a design goal. Drafters shouldn't need to know which colors are strongest before drafting, and archetypes should be made obvious by the cards themselves. No misleading cards: there are no payoffs for goblins, so there are no cards that create goblin tokens.
Archetype examples follow
Azorius