Sands of Alara v4
(355 Card Cube)
Sands of Alara v4
Art by Viktor TitovArt by Viktor Titov
355 Card Cube0 followers
Designed by kear614
Owned
$83
Buy
$233
Purchase
Mana Pool$281.67

Cloned from Sands of Alara v3

Cloned from Sands of Alara

Cloned from Sands of Alara

An unpowered shards cube (no enemy colors here) with heavy mechanical inspiration from Amonkhet.

Sands of Alara is aimed at creating a competitive draft experience with overlapping strategies and interesting (but not confusing) choices, even with 5 or 6 drafters.

Game Rules: Standard limited rules: 1v1 40 card deck with 20 starting life

Card Pool: Not restricted to any time period, rarity, or set category, but selected with a bias against unnecessary complexity, minimizing flip cards and different tokens. Singleton, except for the two-color "ping" deserts from Outlaws of Thunder Junction, which are two-ofs.

Shards and Guilds are organized around mechanical archetypes, with generally-even balance being a design goal. Drafters shouldn't need to know which colors are strongest before drafting, and archetypes should be made obvious by the cards themselves. No misleading cards: there are no payoffs for goblins, so there are no cards that create goblin tokens.

Archetype examples follow
Azorius


Dimir

Rakdos

Gruul

Selesnya

Bant

Esper

Grixis

Jund

Naya

Mainboard Changelist+0, -1
Maybeboard Changelist+1, -0
View All Blog Posts