Comander Cube
(635 Card Cube)
Comander Cube
Cube ID
Art by Mark TedinArt by Mark Tedin
635 Card Cube2 followers
Designed by gianlg
Owned
$2,779
Buy
$3,290
Purchase
Mana Pool$4300.68

This is my official cube list. I know how hard is to get a group of 4-8 people to play a draft, so I made this list mainly for sealed. I chose the cards first by their individual power level and second by their interactions with the archetypes that I like most. I tried to balance every color, leaving then with almost the same amount of cards (black is to hard to cut cards :c). As this cube is my real life collection, the only banlist that I'm using is my money level hahahah so, in the future, any card can enter the list. Lastly, because my will is to play sealed braw I'm trying to choose a card for every color combination, but some colors are just shit and i don't find any cards that i like.

Advices:

First thing's First... This is not a rulebook, you don't need to follow as I say. This is just a guide to help you understand and play this cube. Most of the times you will mix some of the archtype depending on what cards you take on your pool.

[W]: The cards from this color can be splited in 5 different categories: Aggro, Control, Blink, Enchantments Big Boys/Reanimate.

  • Aggro: you can pick any number of one and two drops (You can focus on the idestructible creatures and take some equipments to make a bit more dificult to deal with then), Humans have some extra sinergy. If you are looking for planes you can always trust on our boy gideon or wandering emperor for extra value.
  • Control: This color can offer you some quality cheap spells, some wraths to bury the sneak aggro player and the big planes are here to carry you the rest of the game.
  • Blink/ETB: This is the main color of your strategy. You can find a lot of ETB effects creatures, same as the ones you need to blink then (Flickerwisp, Resto Angel, Ephemerate). I would say that the most key cards you should look are Elesh Norn, Mother of Machines, Teleportation Circle and Touch the Spirit Relm (a card that you can use as a protection/blink/removal).
  • Reanimate/Ramp: If you are like me and love some graveyard shenanigans or spaming big but monsters you can use this color as suport to an reanimate/Ramp main strategy. You will find that glorious Elesh Norn, Grand Ceobite to support this archtypes.
  • Enchantments (still testing): In this color you can find the most of the enchantments, so its your main color. You can relly on early drops: Aegis of the Gods, Spirited Companion, Legion's Landing, Paladin Class and Skrelv's Hive. If you are in this strategy, the main focus is to go wide with tokens, and use some of the pump enchantments cards (Flowering of the White Tree, Wedding Announcement, Virtue of Loyalty) to slay your opponent.

[U]: In this color you can play as a control or as a tempo gamer. I would say that the main archtypes of this color are: spells/tempo, hard control and blink/ETB (you can use green to play as ramp too, there are many big boys here).

  • Spells/Tempo: you can focus on the evasive creatures in early drops (Faerie mastermind, Ledger Shredder, Mercurial Spelldancer, Suspicious Stowaway, Vendilion Clique, Brazen Borrower, True-Name Nemesis), and take as much counters and cheap spells as you can. Red is the best color you can use to support this strategy, but you can also use black or white too. If you are focusing on spells you can use Lier, Disciple of the Drowned to get late game value, or Murktide Regent to speed up your clock.
  • Hard Control: Just take the most counters you can place your hands, mix with some card draws and bounce spells, and win with some big shit you can cast in the late game (Hullbreaker horror, Murktide Regent, Torrential Gearhulk, Consecrated Sphinx). There is no secret. The lands in this color (castle vantress and Hall of Storm Giants) can help you a lot here.
  • Blink/ETB: Blue is your second color if you are in this type of game. I would look for Displacer Kitten, Thassa Deep-Dwelling and Ghostly Flicker. And the creatures with ETB trigger are: urza, Lord Hight Artificer (make some tokens or ramp), Venser Shaper Savant (bounce some shit), Snapcaster/Gearhullk (to recast your spells), Champion of wits/Mulldrifter (card draw), Vendilion Clique (look op hand) Agent of Treachery (steal some shit).
  • Ramp: Normally you use green as your main color. Using blue you can take some big boys to help you (Hullbreaker, Agent of Treachery, Consecrated Sphinx), get some card draw and counters to help your game too. (Ps: you can use a sneaky urza to ramp).

[B]: Here you can go in some diferent ways too. Sacrifice and Reanimate are the two pricipal ones. But you can use this color to support some ETB/blink and echantments strategies. The most powerful removals are in this color so you its a nice complement color for spells/control.

  • Sacrifice: This is one of my favorite archetypes, so it was a must in this cube. There are a lot of creatures that can be used as a body to sac given that they can came back from graveyard (Bloodsoaked Champion, Cult Conscript, Gutterbones, Bloodghast, Skyclave Shade, Tenacious Underdog). Also, I like to use some of the token makers to use their extra body as a piece to sac (Jadar, Bowmasters, Ophiomancer, Sedgemoor Witch, Woe Strider, Grave Titan, Lolth and the big Lilianas, bitterblossom). In this list I'm using both Zulaport Cutthroat and Blood Artist. As sac outlets you can relly on Woe strider, Viscera Seer, Priest of Forgotten Gods, Braids, Rankle, Village Rites, Bone shards, Deadly Dispute and Phyrexian Tower. The two best colors to support your strategy are Red and/or White, where you can find other token makers.
  • Reanimate: Black is your main color if you plan to reanimate some big boys. Here you can find most of the Reanimate spells (Exhume, Persist, Animate Dead, Necromancy, reanimate, Recurring Nighmare, The Cruelty of Gix, Virtue of Persistence, Nullpriest of Oblivion, Sheoldred) and Graveyard Fillers (Entomb, Unmarked Grave, Vile Entomber). I also would look for some spells/creatures that make you discard cards (cryptbreaker, pack rat, Grief, Rankle, Liliana of the Veil, Lethal Scheme, Bone shards). For teh big boys you will find Griselbrand, archon of Cruelty, all Sheoldreds, Grave Titan, Noxious Gearhulk, Doom Whisperer and (if you are using enchantments) Doomwake Giant.
  • Blink/ETB: If you are in this archetype, here you will find some ETB removal triggers (Chupacabra, Doomwake Giant, Sheoldred, Noxious Gearhulk). Grave Titan can be used as a token maker too.
  • Enchantments: I would look for Doowake Giant as a wrath effect and phyrexian arena/black market connections for some value. There aren't many pure enchantment cards here, so I sugest to go as a Reanimate strategy too (Necromancy, Animate Dead, Recurring Nightmare, Cruelty of Gix, Virtue of Persistence). This will be your second/third color if you are in this archetype.

[R]:

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