Pretty standard list with a few obvious hard to pass cards but I try to balance most of the archetypes so whatever anyone's style, there is always a deck for them.
Whether you're experienced or never drafted before, you'll be able to have a fun, competitive deck.
Everyone, no matter experience, will affect which cards are in or out.
If a card can't be first picked then it probably doesn't deserve a slot.
I try to keep most of the hoser cards down to a minimum to avoid good games getting 'wrecked' by these types of cards.
Cube Guidelines:
Singleton only
Snow Basics
600 cards total
70 of each mono color
75 colorless
90 lands
8 of each guild plus 5 extra gold cards for 85 total gold cards
Not powered
No Sideboard Matter cards (Wishes, Companions, etc.)