Realised the cube I was "Building" was all over the joint - and can effectively be cut in half, why not have more cubes, than one bigger, worse cube?
Will go through, introducing one card at a time from the old cube, that fits in with synergies had in mind, and do the same to the other.
I want it to feel like each drafter ended up with a "deck" and not just a collection of good cards. What their deck does should be consistent, why this cube runs so much redundancy.
Themes (and artifacts-matter) run across all colours (hopefully) but there are core archetypes to each two-colour pair:
Azorius - ETB
Dimir - *
Rakdos - Sacrifice
Gruul - Lands Matter
Selesnya - Go Wide
Orzhov - Recursion
Izzet - Non-creature Spell Value**
Golgari - Graveyard Value-grind***
Boros - Go Wide Attack****
Simic - Landfall/Ramp*****
** Izzet prowess and non creature/artifact triggers will focus on accruing value and a large board state - and not simply beating the opponent down in straightforward combat
*** Golgari needs to be further defined and different to the other cube - still a graveyard matter theme, but how? Not necessarily Graveyard Beaters, but Graveyard Value? More Life from the loam than Reanimator maybe?
**** Boros: With what the rest of the cube is doing the standard "go wide" seems to make sense, but I want there to be room for Boros to play a more value/grindy role, so it can keep up with the others and not just be a glass-cannon
***** I want Simic to have a stronger identity, but it's a big ask of green supporting Glimpse Combos, graveyard interaction, Creature and Landfall Ramp and still function as it's own colour - Simic might otherwise just become a result of what came before it