IDEA: CUBE BASED ON FIRST 5 YEARS OF MTG 1993-1998. ALL BLACK BORDERED.
ALPHA/BETA, ARABIAN NIGHTS, ANTIQUITIES, LEGENDS, THE DARK, FALLEN EMPIRES, ICE AGE, HOMELANDS, ALLIANCES, MIRAGE, VISIONS,
WEATHERLIGHT, TEMPEST, STRONGHOLD, EXODUS
NO URZA'S SAGA, DECIDED TO CUT IT OFF BEFORE THAT BLOCK.
GENERAL RULES:
NO CARDS FROM MTGO VINTAGE CUBE AS OF 1/25/2020 ALLOWED OTHER THAN CLASSIC DUAL LANDS
NO SNOW-COVERED LAND MECHANIC
NO PHASING
AVOIDING HATE CARDS
LIMITED BANDING
Other notes:
Gold cards are tricky because some combinations don't exist or have low numbers
Creatures vary wildly in efficiency for their casting cost, generally underpowered compared to later sets
Looking for "Fair" gameplay based on creatures mostly but with lots of ways to break stalled boards
Themes/Archetypes (I need help figuring this part out), i'm open to different breakdowns also
W War/Aggro
U Trickery
B Death
R Go Wide
G Ramp
WU Birds (weak - replace)
UB Control
BR Sacrifice (well supported, lots of nice artifacts to sac to)
RG Haste
GW Enchantress (not enough - replace)