Peasant Synergy Cube
(360 Card Cube)
Peasant Synergy Cube
Cube ID
Art by Magali VilleneuveArt by Magali Villeneuve
360 Card Peasant Vintage Cube2 followers
Designed by autumnalgloom
Owned
$706
Buy
$237
Purchase
Mana Pool$408.82

Welcome to my Peasant Cube. Thanks so much for checking it out.

Cards in this cube must have been released at common or uncommon in any set, including digital-only. I'm trying to support more than ten archetypes with a focus on cards that are good across multiple archetypes, or cards that feel too good for their rarity. While this cube has low power compared to many, I want the play experience to be about what would be expected in any non-cube draft environment.

I'll go over the basic strategies here for folks who may be unfamiliar.

Main Archetypes:
wu Flicker

Flicker revolves around using effects that cause creatures to leave and reenter the battlefield to trigger their "enters" abilities multiple times. Ephemerate is an incredible card in this cube, as a lot of cards even outside of this color pair have powerful abilities that trigger when they enter.

ub Control

Control looks to use cards that disrupt opponents and slowly build resources to get to an unassailable position and kill the opponent from there. Make sure to pick up some early defensive options that can handle a diverse range of threats and some powerful late-game cards that can finish off the opponent.

br Sacrifice Aggro

Sacrifice Aggro is about throwing everything you have at your opponent's slower deck before they can set up stronger threats. It can feel weird at first to sacrifice a creature just to deal one damage, but if that kills a really important piece for your opponent, it can swing the whole game in your favour. Try to get cards that can come back easily to be sacrificed again, or that give a bonus when they die.

rg Midrange

A midrange strategy tries to play bigger, more resilient threats than aggro strategies, and move faster than a control strategy. If you draft a lot of cards with big power and toughness and maybe a couple ways to play them faster, you'll be in pretty good shape for midrange.

gw +1/+1 Counters

This deck is very strong and honestly a bit of a problem. Putting +1/+1 counters on even tiny creatures can make them very big, very fast. Get cards that put counters on your creatures, and look especially for creature with abilities that get a lot stronger when the creature gets big, like first strike, lifelink, and trample.

wb Lifegain

As the name implies, this deck is all about gaining life and using triggers that care about it. It can also double as a sacrifice deck with cards like Blood Artist and Falkenrath Noble, causing opponents to lose life as you gain it.

ur Spellslinger

Instants and Sorceries are the name of the game here. You want to cast a lot of cheap cards that give you advantages like counterspells, card draw, and creature removal, as well as some aggressive creatures that get stronger as you play more of those cheap cards. This deck wins by keeping an opponent from amassing much of a game plan while chipping away with small, strong threats.

bg The Rock

The Rock wins be slowly grinding an opponent's resources away while maintaining your own. You'll have powerful blockers and kills spells, and couple those with ways to slowly dismantle your opponent's strategies while rebuilding your own.

rw Modified

If there is a glass cannon deck, this is it. Modified cares about taking a (usually small) creature or two and stacking powerful aura and equipment cards on them to power them up. Like +1/+1 counters, this turns these creature into very powerful threats. In addition to those creatures and the cards that will modify them, make sure you have a couple ways to protect them in case your opponent manages to find an answer.

ug Tempo-Ramp

Blue and green are just good colors. The best card draw goes well with the best mana production. Use each to fuel the other, and play huge creatures that crush your opponent while they're still developing. Use counterspells to disrupt their plays that may get them back in the game, and keep your hand well stocked with draw.

Please let me know what you think of the cube!

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