180 card cube meant for 2p grid drafts (Play with 20 packs), but it might work for regular 4 player drafts or duplicate sealed or whatever.
All the card selection mills you, so better close the game out before you deck yourself. Lots of evasion, because a quick game's a good game and board stalls are lame. Everyone's favorite tribes are present: Zombies, Wizards and Snakes.
U: Control - Counter some spells, draw some cards, drop a nice meaty control finisher and close things out. Also there are Wizards too?
B: Zombies - Card selection, incidental lifedrain, but also lots of ways to turn your opponents lands into swamps to keep them off spells. Also swampwalk.
G: Timmy Midrange - HE'S SO BIG.
UB: Control - Counter some spells, destroy some creatures, drop a finisher and close it out. Or just deck them.
UG: Tempo - Play a threat and protect it like your life depends on it.
BG: Grindy Midrange - Try to outlast and outvalue for as long as you can, you'll get there in the end right?
BUG: manascrew.dec
35 per colour (10 of which have off-colour abilities or triggers), 11 per guild (2 split, 4 hybrid, 5 gold), 6 colourless, 36 lands.
I would like to include Pharika for snek tokens but then I'd feel compelled to include Kruphix (sure whatever) and Phenax (Oh dear god no)
Testing out these replacements for the least-loved Devotion cards.