Up to 8 players draft a more powerful version of Core Set 2019 limited, expanded with M20 and M21. Pack design imitates the original draft boosters but rebalances rarity.
• Embellish a piece of magic's booster history
-> keep as much of the original format intact while creating a more modern, deep and varied limited environment
• Balance trumps "pure nostalgia"
-> rebalance distribution, rarity and in some cases oracle text
• Nerf overpowered bombs and cut unplayable draft-chaff
• Balance the mana curve of each color and further support archetype synergies to make any color-combination fun and playable.
• Make flavorful additions from other releases that fit the set's themes, art and mechanics
-> Timeshifted or Bonus-Sheet type of inserts that create extra variance and surprise veteran drafters.
• Gameplay feels more like block constructed decks rather than the original booster-draft format
-> Commons are still valuable, decks are just more synergistic and reliable (fixing, mana curve)
• Keep drastic reworks optional to also include players looking for a more traditional set-cube experience.
• Small & Affordable -> Easy assembly, low barrier to entry
All my remastered set cubes:
Shadows Over Innistrad Revived
Kaladesh Reinvented
Dominaria Reimagined
Kaldheim Reclaimed
Amonkhet Recovered
"Plane Limited" Set Cubes:
Ravnica
Ixalan
Mirrodin
Innistrad
All cards are M19, M20 or M21.
Each player gets 3 packs of 15 cards, each containing:
Pack 1
1 Dual-land, 3 Rares, 3 Uncom, 8 Common
Pack 2
1 Dual-land, 2 Rares, 4 Uncom, 8 Common
Pack 3
1 Dual-land, 1 Mythic, 4 Uncom, 9 Common
Commons have multiple copies. Uncommons, rares and mythics are singleton.
Bombs like Ajani and Chandra are valued as two rares, so the respective booster has one less rare in total in order to balance the overpowered mythic. The replacement is a common.
This way, especially in sealed, some boosters aren’t much more overpowered than others.
Furthermore I nerfed a few bombs by adjusting their mana cost or abilities. In case you are looking for an extra balanced draft of the format, apply these changes:
: Flyers Empyrean Eagle
: Control Psychic Symbiont
: Sacrifice Brawl-Bash Ogre
: Ramp, 4 Power Matters (Leafkin Avenger
: Enchantments Satyr Enchanter
: Lifegain Regal Bloodlord
: Spellslinging Enigma Drake
: Attrition Poison-Tip Archer
: Go Wide Heroic Reinforcements
: Draw Matters Lorescale Coatl
Cube Stats | out of 10 |
---|---|
Price | 4 |
Size | 4 |
Start difficulty | 3 |
Skill cealing | 4 |
Grindiness | 5 |
Parasitic | 3 |
When you have all required cards, sort them by rarity and shuffle each rarity pile. Dual lands marked as 'rarity:special' as a separate pile.
Start with bomb mythics: lay them out next to one another, like pile shuffling with 24 piles. You should have 8 cards in piles. Put the other rares until you have 24 single-card piles. Now put a common over each bomb mythic (first 8) and a rare over each normal rare. You should have 24 2-card piles.
Put 16 uncommons first and then 8 rares over the piles - you should have 24 3-card piles.
Hard parts done - now put an uncommon on every pile one for one until all are gone. Put all commons the same way. Lastly put a dual land on each pile.
You should have 24 15-card boosters. Draft with 4-8 players or play sealed with up to 4 players