the Draft
You should end up with a horde deck of 30-50 cards; this will be your opponent. Balancing is a strategic choice in the draft: problem cards can be drafted away.
Solo Gameplay
The Horde acts as a normal opponent, but has no starting hand size and no life total. You are the starting player, starting at 7 cards (before muligans) and 20 life.
Two Headed Giant
Instead of grid-drafting the cube, take 120 cards from your cube as a sealed pool for both players. The Zombie Horde will use their entire 60-card deck. Use the two-headed giant rules for the players (30 life, shared phases). The Horde is the starting player.
Sypon Mind and Syphon Flesh are both essential cards for the horde if you play it 2v1. I especially like Syphon Flesh because its quite innocent in the first few turns, but increases in power later on.
Miasmic Mummy was kicked out by the increased number of Sypon Mind, but also partially replaced by Sibsig Icebreaker. Its bigger butt is a nice change of pace from all the 2/2 zombies.
Succumb to Temptation was also cut due to the addition of Sypon Mind. Carddraw alone just isn't that scary. I'm also eyeing additional copies of Undead Augur.
Gloomdrifter is a straight upgrade over Crow of Dark Tidings. The crow was just lackluster and its milling confusing. Gloomdrifter has the nice effect where its power in the lategame is significantly stronger, which is also a reason why I kicked out Cower in Fear.
I'm also testing Underworld Dreams, Wight and Yixlid Jailer.