The Horde (a solo mode for any cube)
(60 Card Cube)
The Horde (a solo mode for any cube)
Art by James ZapataArt by James Zapata
60 Card Budget Legacy Cube17 followers
Designed by ellogeyen
Owned
$42
Buy
$21
Purchase
Mana Pool$35.22

the Draft

  • sleeve the module in a sleeve color different from your cube
  • get 120 cube cards and 60 Horde cards, shuffle them into one pile
  • grid draft this pile, with you picking first every time
  • add all Horde cards undrafted by you to the Horde deck

You should end up with a horde deck of 30-50 cards; this will be your opponent. Balancing is a strategic choice in the draft: problem cards can be drafted away.

Solo Gameplay

The Horde acts as a normal opponent, but has no starting hand size and no life total. You are the starting player, starting at 7 cards (before muligans) and 20 life.

  • the Horde casts 1 random card from their hand in each main phase, without paying its mana cost
  • Horde creatures will attack their opponent if able
  • Horde creatures won't block if able
  • whenever the Horde loses life, they mill that many cards
  • whenever the Horde gains life, shuffle that many random cards from their graveyard into their library
  • if the Horde would draw a card from an empty library, you win the game
  • all choices for the Horde are randomized

Two Headed Giant

Instead of grid-drafting the cube, take 120 cards from your cube as a sealed pool for both players. The Zombie Horde will use their entire 60-card deck. Use the two-headed giant rules for the players (30 life, shared phases). The Horde is the starting player.

Sypon Mind and Syphon Flesh are both essential cards for the horde if you play it 2v1. I especially like Syphon Flesh because its quite innocent in the first few turns, but increases in power later on.

Miasmic Mummy was kicked out by the increased number of Sypon Mind, but also partially replaced by Sibsig Icebreaker. Its bigger butt is a nice change of pace from all the 2/2 zombies.

Succumb to Temptation was also cut due to the addition of Sypon Mind. Carddraw alone just isn't that scary. I'm also eyeing additional copies of Undead Augur.

Gloomdrifter is a straight upgrade over Crow of Dark Tidings. The crow was just lackluster and its milling confusing. Gloomdrifter has the nice effect where its power in the lategame is significantly stronger, which is also a reason why I kicked out Cower in Fear.

I'm also testing Underworld Dreams, Wight and Yixlid Jailer.

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