In this peasant cube I try to establish a tempo oriented environment with a lot of options and decisions every turn. To acomplish that I kept the mana curve very low and gave every colore a bunch of interaction to work with. I also want the decks to be as redundant, powerful and balanced as possible so I excluded power outlier like Skullclamp or Palace Jailer. Peasant Cube are often known for their two for ones which tend to enable "soup"-like multicolore pile decks. My cube is no real exception to the two for one but I kept the mana fixing as twocolor oriented as possible and the gold cards very synergie oriented so there is no real payoff to go more then two colors. Speaking of mana fixing, this cube includs rare land cycles (thats the "Plus" in the name) to ensure everyone can cast there spells as reliable as possible. As I indicated I try to point the drafters in a one to two color deck which include the flowing archtypes.
I update the cube at least every set.
I often tinker together with @garfield95, he has a more powerfull cube called PogChamp.