The Collection Cube
(380 Card Cube)
The Collection Cube
Cube ID
Art by Dan Murayama ScottArt by Dan Murayama Scott
380 Card Peasant Pioneer Cube112 followers
Designed by michael921
Owned
$50
Buy
$42
Purchase
Mana Pool$73.48

Welcome to The Collection Cube!

The Collection Cube is a lower power Peasant cube, aiming at about the power level of a masters set. It is a medium-high varience, high choice environment, where synergy matters.

The cube is largely structured as wedges with an addition cycle of ally colored archetypes. However, when drafting you usually end up with a 2 color deck, with a potential to splash a couple cards of a third color.

This cube can also be drafted like Jumpstart! Click here to see all of the Jumpstart packs that have been constructed from the cube as a whole!


Wedge Archetype Primer

The following archetypes are just ONE version of the archetypes in the cube, intended by the designer. What other archetypes and strategies can you find?

Counters


Counters aims to win by putting +1/+1 counters on their creatures, then winning through sheer size or through the distribution of keywords.

  • w: Distributes counters on each creature you control, overwhelming the opponent through many medium sized creatures
  • b: Distributes counters to keep the opponent behind on tempo and force unfavorable blocks.
  • g: Distributes counters focusing on a handful of creatures, completely overshadowing any other creature's power and toughness
Artifacts


Artifacts looks to take advantage of the colorless spells in the cube to win by powering their colored spells.

  • u: Uses artifacts to power out large creatures far ahead of the normal curve
  • r: Uses artifacts, emphasising equipment, to transform every creature into a threat
  • w: Uses artifacts to swarm the board that can then be anthemed for victory
Graveyard


Graveyard decks on average are grindier decks that look to achieve victory by turning their graveyard into a second hand, gaining extra value out of every card.

  • b: Use your graveyard to return your best cards to your hand or battlefield
  • g: Use your graveyard as a resource to power out huge creatures and gain Value
  • u: Use your graveyard as a second hand, gaining incremental value from each and every additional spell you cast
Sacrifice


Sacrifice decks look to get value out of creatures dying, and intentionally killing them yourself.

  • r: Aggro oriented - using sacrifice as removal and additional damage
  • w: Control oriented - using abundant fodder and lifegain to buy time for incremental effects to take over
  • b: Midrange oriented - using death triggers to gain the most incremental value
Big Mana


Big Mana decks look to get more value out of their mana than their opponents each and every turn of the game.

  • g: Utilize your mana to play the largest creatures ahead of schedule
  • u: Utilize your mana to cast multiple spells every turn
  • r: Utilize your mana to activate powerful activated abilities

These are not the only archetypes in the cube, but a starting baseline to understand the cube. What other archetypes can you find and discover?


This Cube's Philosophy

The driving force behind this cube is "Create interesting decisions", which permeates the entire cube. The draft must drive interesting choices and decision points, as well as deckbuilding, and especially gameplay.

No card can be so strong to make it a "must pick" card during the draft, nor be so powerful on the battlefield that the opponent feels as though they have a single turn to answer the threat.

Mainboard Changelist+48, -48
DRAGONSTORM UPDATE

Here's the adds and includes from Dragonstorm! I'm not planning on adding any Final Fantasy cards to the cube, so do not expect to see a larger update for that release.

w White w

White sees a shift away from dedicated blink cards, as Distinguished Conjurer in play with creatures that make multiple creature tokens proved to be more lifegain than many decks could keep up with. Additionally, the populate cards also proved to be too slow for 13 years of power creep.

u Blue u

Think Twice and Silent Departure might be stronger cards than Unending Whisper and Ureni's Rebuff, but I wanted to test with these to see how the mechanic functions in this environment. Self-Reflection always had an amazing dream that never worked, so it's being cut for a card that will more consistently be useful.

b Black b

A very small set of changes, as I am largely happy with how black is performing at the moment. Death-Priest of Myrkul is being cut for two reasons - it having a remarkably unimpressive body, and not working with Mobilize tokens due to unintuitive timing.

r Red r

With the increased efficiency in token decks from the 6 mobilize creatures being added, I took out two of the trumpet blasts to tune down the strength of the anthem effects. This may have been too drastic of reducing the token's ability to close the game, so I will be closely monitoring the strength of these decks going forward.

g Green g

Just small tweaks to green. Cutting the Retreat to Kazandu may have left the green counter strategies with too few ways of putting counters on creatures, so I will monitor the strength of the green counter decks.

1 Artifacts 1

Although there are no new artifacts being added, the 5 most disappointing artifacts are being cut for the addition of 3-color dragons! Due to the density of colored artifacts, the artifact strategies were overly supported, and the addition of the dragons should encourage more splashing, especially with the improved fixing from the changes in the lands.

Conclusion

Were there any cards that you were suprised made the cut or weren't included? Let me know! I'm always open to more feedback!

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