This cube is inspired by a pair of articles (https://www.channelfireball.com/all-strategy/articles/designer-fun-cube-legacy/ and https://www.coolstuffinc.com/a/davechalker-112614-cube-legacy) as well as the Legacy style of board games that change based on
player actions.
Stickers
Players receive 2 stickers at the beginning of each session. These stickers are in sleeves with restrictions marked off (this both helps avoid allowing weird combinations as well as someone putting storm on a permanent). The winner of the draft will also receive a more complex/powerful sticker to place on a card in their pool. Stickers can only be placed outside games to avoid decisions being made in the moment.
Cube Alterations
Players are encouraged to bring a bulk card of their own that they like to each session. After the draft has finished each player is allowed to remove up to one card from their pool and replace it with their card they brought along. This should hopefully explain some of the odder choices.
Unlockable Packets
Just to really turn this into an utterly ridiculous experience, this cube has Achievements! These packets might have card, stickers or both. All of them have their requirements listed on the outside for players to know how to get them open.