Triad Cube V1
(360 Card Cube)
Triad Cube V1
Cube ID
Art by Cliff ChildsArt by Cliff Childs
360 Card Cube0 followers
Designed by fluffybunny35
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Mana Pool$195.64

INTRO
This is a low-powered cube built around 3-color themes and is designed to be drafted by 4-8 people. 5 of the 3-color themes are
the primary themes and will have access to a few more gold cards and lands:

PRIMARY THEMES:
The 5 primary themes are divided between both shards and wedges so as to emphasize that this isn't a wedge set, and it isn't a
shard set; it's a 3 color set. Additionally, there are only 5 primary themes because there's not enough room for 10 unique themes
in a small cube like this. Each primary theme will have one more three-color card, and each 2-color pair shared between two themes
will have one more 2-color card and dual land. With that out of the way, let's look more in depth at those 5 themes:
ABZAN TINY REANIMATOR (WBG)
This theme is my pride of this cube; it's built around getting out small creatures with etb triggers in the early game and using
them to chump block your way into the mid game. At that point you will have built up a toolbox of creature in your graveyard so
that you can get back whatever effect you need with cards like Unearth and Sun Titan, either getting back Soul Warden
to stabilize against aggro, or Hexdrinker to close out the game against control.
GRIXIS SUICIDE AGGRO (UBR)
The only life point that matters is the last one! This is a primarily BR aggro theme that splashes blue to help force through the
last few points of damage either by making creature unblockable, or by countering that sweeper that your opponent was relying on.
JESKAI PROWESS (WUR)
Based on my first intro deck, this theme is pulled strait from the Khans block, albeit with some upgrades that have come out since
then. It leverages the tempo of a spell-slinger style to keep your opponent in a non-threatening state while you set up to finish
them off with one of your few potent finishers. If desired, this archetype could be retooled as a more aggressive archetype with
swiftspears and delvers, but the rest of the cube is already aggressive enough that I went with more of a hybrid-control build.
NAYA TOKENS (WRG)
A much-loved theme spanning most of magic, this theme wants you to go wide and finish the game with an anthem. As mentioned in the
last section, much of the cube is generally aggressive, so most of the token support is designed for a ramp or midrange deck to
give players the option for a less traditional token style. That being said, it's still trivial to make an aggressive token based
deck despite this, thanks to the nature of token.
SULTAI SELF-MILL (UBG)
What sultai mage doesn't enjoy a stacked graveyard? This is all about dumping your library away to fuel delve spells and power up
your threshold spells. Once you've got a full 'yard, you'll have no trouble taking over the game with large, evasive, sometimes
recursive threats, you just need to live long enough to cast them.
SECONDARY THEMES
These are more general archetypes that emerge from pieces of archetypes that share their colors, with a small handful of cards
added to increase consistency of those wishing to draft them, and to signal that they exist.
BAND MIDRANGE (WUG)
Wip
ESPER CONTROL (WUB)
The strongest unconditional removal, board wipes, card draw, and resilient finisher or two to round it off. Sphinx of the Steel
Wind is the sign post for this archetype, as he's the best control finisher in the cube.

JUND MIDRANGE (BRG)
When in doubt... This deck is looking to slowly grind out card advantage while beating you opponent down with some of the largest
creatures in the cube (not that that's saying much).

MARDU AGGRO (WBR)
This archetype combines the colors with the most aggressive creatures in the cube, with just enough recursion and removal to punch
through the last few points of damage.
TEMUR GROW (URG)
Emulating the old deck featuring Quirion Dryad, this deck relies on creatures that are cheap and start off small, but grow as you
progress into the game. This deck borrows a few drakes from Jeskai Prowess, adds a few green creatures (such as the previously
mentioned Dryad), then uses burn spells and counter spells to protect your few threats and disrupt your opponent just enough to
finish them off.

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