Brawl Boomer Box
(540 Card Cube)
Brawl Boomer Box
Cube ID
Art by Dany OrizioArt by Dany Orizio
540 Card Legacy+ Cube12 followers
Designed by domhrv
Owned
$12,788
Buy
$5,766
Purchase
Mana Pool$14466.35

The Brawl Boomer Box is my attempt to harness the best bits of Commander, Constructed, and classic Cube all at once!

https://riptidelab.com/forum/threads/brawl-boomer-box.3722

I'll keep an updated blog with design thoughts/goals, card/archetype explanations and so on over here at RiptideLab - a great hub for Cube design - and you can get a sense of what the Cube is about below.

The idea of a Commander (or Elder Dragon, if you will) is catnip to game designers but is fraught with peril. Commander seals off this danger behind a different game engine - multiplayer games with a casual vibe and a social contract - but Companions showed just how badly this could go wrong in competitive Magic. Still, the idea is just so alluring. As Cube designers we love to talk about build-arounds: a Commander on tap is the ultimate build-around and you can support all sorts of weird and wacky architecture when you know you have access to your payoff.

For the Arena gamers out there, I see this as what Historic Brawl wants to be - the creative direction of a Commander and a deep card pool (all of Vintage, in my case!) but without the experience of a Commander who belongs in Hell Queue using all 100 cards to do exactly one thing every game.

Here your Commander works like an original Companion - you can cast it once from the Command Zone - and there is no colour identity restriction. If your black sacrifice deck headlined by Yawgmoth sees a cool red card it wants to combo with, I say go for it!

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White is all about small creatures and silly creatures - you go wide and then go off. White has an aggressive take on the artifact theme and dives into the scrapheap for reanimation/creature combo.

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Blue plays to the board in the Boomer Box! It's naturally a deep well of artifact synergies but is also a base for the flash/tempo strategies so beloved and feared in Constructed and the varied nonsense so beloved by me. If you'd rather storm off or stay in control, you can do that too.

bbb

Black builds it up and knocks it down. The usual sacrifice theme is on parade but black has both legs and its torso in the graveyard too. In a format where every deck has a marquee creature, black is the best at removing and reanimating those.

rrr

Red can go hard and go fast as always but it lets you dream big too, storming and welding your way to the top. It gives that same flexibility to the artifact theme - red is your one-stop Thopter shop.

ggg

Green is the creature colour in every way - lots of small big creatures, a few big creatures, and crazy creature combos. The graveyard theme is rooted in green and if you're a land-lover you'll be pleased too.

There are various themes that run through the colour pie, shown off in clusters of Commanders:

Artifacts

Sacrifice

Spellslinger/Storm

Tokens

If you like bread-and-butter fair Magic, you can grind the villain down with black midrange behind Kroxa or Sheoldred and take control with Elminster or Tasigur.

Some legends are so unique that they give rise to entire strategies by themselves - in this Cube, each of those can be their own archetype with just one slot!

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