The Innistrad Remastered Set Cube aims to recreate the draft environment of Innistrad Remastered, with a few changes to better suit the needs of a set cube and address some of the minor problems with the environment.
StructureThe cube includes multiples of each common and uncommon card to simulate multiple copies of a card being available in Play booster draft:
The cube uses collated packs which simulate the distribution of play boosters. Each booster contains the following:
All of the main archetypes of Innistrad Remastered were preserved, although some of the archetypes have been tuned and some minor themes have been removed (more on that in the changes section).
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![]() | ❌ | Flying Spirits / Flicker | Sacrifice and Reanimate | Aggro | Go-Wide Human Counters | ||||
![]() | Flying Spirits / Flicker | ❌ | Zombie Control | Spellslinger Flashback | Self-Mill | ||||
![]() | Sacrifice and Reanimate | Zombie Control | ❌ | Vampire Madness | Graveyard Midrange | ||||
![]() | Aggro | Spellslinger Flashback | Vampire Madness | ❌ | Werewolf Midrange | ||||
![]() | Go-Wide Human Counters | Self-Mill | Graveyard Midrange | Werewolf Midrange | ❌ | ||||
A limited set is defined by its commons. Thus, since changing the commons is extremely impactful, my goal is to change as least of the commons in the cube as possible.
Only four commons have been changed in this limited environment:
❌ Wretched Throng is a card that only works when you open multiples of it in the draft pool. Since there are only three copies of each common, this card would not work in this cube.
🆕 Stitched Drake fills the spot in the Zombie deck that Wretched Throng leaves behind, while also working well in the Spirits Fliers deck.
❌ Ancestral Anger is another card that requires multiple copies, although it is still a fine card even as a one-off. Still, "fine" does not mean "interesting", and the card adds little to the environment both in terms of balance and flavor.
🆕 End the Festivities is a way to unclog the board from the various 1/1 tokens in this set — one of the few genuine problems with Innistrad Remastered.
❌ Strength of Arms is similar to Ancestral Anger as a card that may work well enough on its own, but is boring and adds little. To make perfect use of it, it requires a higher density of good equipment cards, which are just not part of this environment.
🆕 Cloudshift fills a similar role as Strength of Arms, allowing you to save your creatures from a removal spell, while also doubling as an ETB payoff.
❌ Essence Flux is a fine card, but there is a better option available in Blue. It also mirrors Cloudshift too much.
🆕 Ghostly Flicker is just a more interesting and versatile card than Essence Flux. However, I do concede that this change has more to do with my personal love for this card rather than the needs of the limited environment.
❌ Epitaph Golem is a filler card with a much more interesting replacement.
🆕 Warped Landscape is another copy of Evolving Wilds, since the fixing in this set is a bit lackluster.
I have also preserved the imbalance between colors, as Green has one more common in the actual set. I considered adding one more common to each other color to make up the difference, but for now I have decided against it — although I am very open to changing that in the future.
UncommonsWhile not as important as the commons, uncommons nevertheless are also vital to the limited environment, especially now that there are more of them since Play Boosters became a thing. I have been a bit more liberal with my changes here, and less concerned with keeping the exact same number and distribution of Uncommons. Still all changes were made with a specific goal in mind:
Introduce Reanimator as an archetype
Introduce missing signpost uncommons
Provide cross-archetype Glue
Remove underperforming uncommons
I have been liberal with changes to the Rares and Mythic Rares slots, as they are splashy and exciting to play, and of a high enough rarity that individual changes do not greatly affect the balance of the limited environment. I still tried to keep all of the "hits" that players are excited to play with, although some of the more expensive cards (looking at you, Edgar Markov) have been excluded for budgetary reasons.