Invasion Block Cube
(384 Card Cube)
Invasion Block Cube
Art by Carl CritchlowArt by Carl Critchlow
384 Card Set Cube0 followers
Designed by SaltySeaDog
Owned
$444
Buy
$129
Purchase
Mana Pool$351.53

Invasion-Planeshift-Apocalypse cube.

Color Overview

Azorius: Tempo & Flyer Control
Take advantage of blink effects and tempo with evasive creatures, bouncing, and protections. Enchantments matter!

Dimir: Disruption & Evasion
Control the tempo with discard, bounce, and unblockable threats. Hand disruption and graveyard recursion is present.

Rakdos: Sacrifice & Removal Aggro
Lots of instant-speed kills alongside pressure from big creatures. Very removal-heavy with a sacrifice/bleed theme.

Gruul: Kavu Aggro / Fire Aggro
Midrange aggro with ramp, powerful tempo swings, big creatures and combat tricks.

Selesnya: Go Wide
Overrun-style gameplay that values creatures and protection. Use pump effects to overcome and hurdles.

Orzhov: Attrition & Lifegain
Midrange with strong removal. Control-oriented value engines with grindy lifegain and resilient threats.

Izzet: Spells Matter / Burn-Tempo
Bounce and spell synergies with instant/sorcery payoffs and flash threats.

Golgari: Graveyard Recursion
Fatty reanimator with combat tricks and a variety of kicker effects in the late game.

Boros: Aggro & Combat Tricks
Tempo with effective threats that stay on board with combat tricks. Responsive protection keeps you getting through removal.

Simic: Valuetown
Ramp into multicolor bombs. Strong card draw and bounce effects as well.

Esper (WUB): Blink Control

Grixis (UBR): Attrition Control

Jund (BRG): Midrange Stompy / Graveyard Abuse

Naya (RGW): Zoo Aggro

Bant (GWU): Enchantments

Draft Primer:

  1. Lean into signpost gold cards.
  2. Don't ignore flicker effects or late game kickers.
  3. Domain is a high-risk, high-reward archetype.
  4. Battlemages and Familiars should be considered some of the most important signpost cards.
  5. Removal is valuable!
  6. Forcing a color pair/shard is risky in a cube like this.
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