Rough draft of a budget EDH cube designed for 4 player draft.
A few notes:
This cube is designed to ignore commander color identity restriction. The goal is that the draft environment itself will provide its own restriction. Three+ color decks will be possible, but at the cost of prioritizing fixing and tempo loss from tapped lands.
The cube intends games to be proactive and leaves out things like prison/tax pieces like Ghostly Prison, excessive amounts of mass removal, and durdly artifact synergies like Eggs. Instead, there is a higher density on things that promote combat like Monarch, Myriad, and Goad.
Ramp pieces are fewer and more restricted to green. This is in large part to focus less on development and more on playing to the board.
These various archetypes may be found in several color combinations:
+1/+1 Counters
Tokens (both going wide and populate/copy)
Reanimator
Spellslinger
Blink (to a lesser extent)