Cube Philosophy
I will header with the main restrictions/decisions for my cube, then describe the why in a setence or two
More than battlecruiser, less than cEDH
I want the games to go on long enough that every player gets to do 'their thing', however I also want games to end promptly and in a satisfying way based off the context of the game. This means:
No Inifnite or One Card Combos
Furthermore:
No Stax, Only Hatebears (tastefully)
I'm fine with cards such as Thalia Heretic Cathar being in the list. However Winter Orb or Smoke Stack arn't.
Removal at Mana Value 3 or higher
This is a controversial one that has some outliers - Tibalt's Trickery being one of them - as capping removal at 3 Mana Value could lead to players making the bad play of not holding up removal for other players turns.
Not only is it harder to do on ealier turns, but players may be tempted to tap out and do as much as they can in a turn - more so than if they only had to hold up one mana for a Path to Exile.
My ultimate goal with this is that Players use removal later in the game and at a more sparring rate.
Despite this I'd like to add that I am experimenting with 2 Mana Value removal spells (a handful are already in the list) aswell as some more narrow one mana removal spells.
No Tutors
Players take a lot of time tutoring in games with their own decks, let alone a deck made in a complicated EDH cube that features banned and custom made MTG cards. It's no fun for everyone else to watch someone tutor.
Booster Packs!
I love opening booster packs with the intention of playing with the cards inside them. Every card that lets you crack a pack and use it in game is in the cube. Any that get created in future will be added to the cube.
I have my own collection of boosters (I don't open them otherwise) for myself and Players to use during games.
Limit the Complication
I like complicated board states. However not all players do, and complicated board states slow the game down unnecessarily.
Top Teir Mana Base and Mana Fixing
I want 1 Mana Value spells played on turn 1, 2 Mana value spells played on turn 2 and so on. I want as few tapped lands as possible and players to have all the fixing they need.
Utility Links
Links to extra content related to the Cube!
Cube Archetypes and Rules Sheet
2023
August: Macca, Thai & Ambulance John