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Clone of KLD + AER Block Limited
(457 Card Cube)
Clone of KLD + AER Block Limited
Cube ID
Art by Jung ParkArt by Jung Park
457 Card Cube0 followers
Designed by Etinifni
Owned
$94
Buy
$54
Purchase
Mana Pool$97.62

wr Vehicle Aggro
Veteran Motorist, Speedway Fanatic, Aethershield Artificer
wb Artifact Value / Revolt
Restoration Gearsmith, Restoration specialist, Sly requisitioner
wg Beatdown / +1/+1 Counters
Armorcraft Judge, Glint-sleeve Artisan
wu Flicker / Flyers
Cloudblazer, Felidar Guardian, Aether Tradewinds
ug Energy
Rogue Refiner, Longtusk Cub, Shielded Aether-thief
ur Energy / Artifacts
Whirler Virtuoso, Aether Swooper, Aether chaser
ub Artifact Midrange / Improvise
Contraband Kingpin, Bastion Inventor, Underhanded Designs
rb Artifact Midrange / Vehicles
Weldfast Engineer, Fen Hauler, Reckless Fireweaver
rg Energy Beatdown
Voltaic Brawler, Lathnu Hellion, Aetherstream Leopard
bg +1/+1 Counters
Winding Constrictor, Ridgescale Tusker, Foundry Hornet

Mythic uncommons:
Ridgescale Tusker
Pacification Array (even w/ my nerf)
Untethered Express
Whirler Rogue
Saheeli, Sublime Artificer

Mythic commons:
Renegade Freighter (even w/ my nerf)
Gearseeker Serpent
<<<

Top commons in each color:
Glint-sleeve artisan
Propeller pioneer
Dawnfeather eagle
Revoke privileges

Aether Swooper
Bastion Inventor
Gearseeker Serpent
Metallic rebuke

Dhund operative
Aether poisoner
Daring demolition
Metalspinners puzzleknot

Aether chaser
Reckless fireweaver
Salivating gremlin
Welding sparks

Thriving rhino
Attune with aether
Highspire infusion
Prey upon

Renegade freighter
Prophetic prism
Inventors goggles

A rating system similar to limited set reviews is available by reading the 'notes' section of each card and works as followed:
S: game winning bomb. Warps the game around it and must be answered at all cost.
A: powerful bomb. Can win the game on its own but isn't unbeatable.
B: very good card that will almost always make the cut. Good uncommons and the best commons end up here.
C: playable cards that sometimes make the cut. C+ usually does, C- generally won't. Curve fillers.
D: Filler or left over cards. Often the last cards in the pack. At times, these can fill your curve but you'll never be happy to play them.

I cut the entire common artifact creature cycle because they ended up being so below average that they rarely saw play. There are still enough artifact creatures present in the list to warrant cards like Chief of the foundry.

Statsout of 10
Price3
Size4
Start difficulty2
Skill cealing4
Grindiness5
Parasitic2

How to prepare the faux boosters:
When you have all required cards, sort them by rarity and shuffle each rarity pile.
Start with bomb mythics: lay them out next to one another, like pile shuffling with 24 piles. You should have 8 cards in piles. Put the other rares/mythics until you have 24 single-card piles. Now put a common over each bomb mythic (first 8) and a rare over each normal rare. Put another rare over each pile - you should have 24 3-card piles.
Hard parts done - now put an uncommon on every pile one for one until all are gone. Lastly put all commons the same way. You should have 24 15-card boosters. Draft with 4-8 players or play sealed with up to 4 players

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