Cube designed for beginners, as a tool to introduce players to basic draft strategies and all the evergreen keywords. There still should be enough deckbuilding decisions and gameplay intricacies to keep more experienced players interested.
For ease of use for the begineer player, the cube follows the following restrictions:
The goal is to emulate a low power limited environment with two-color archetypes that are typical for those colors keeping the above restrictions in mind.
Two-Color Archetypes:
There is a secret 11th archetype you might spot, but beware, I have no idea if it actually works!! (spoiler: it's elemental tribal)
note: Cube still under construction. The current maybeboard consists of cards I am planning taking out of the physical cube