Clone of D&D Commander
(792 Card Cube)
Clone of D&D Commander
Art by Phil StoneArt by Phil Stone
792 Card Cube0 followers
Designed by sasquatch
Owned
$723
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$1,159
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Mana Pool$1147.00

Cloned from D&D Commander

Cube Overview

This is a cube designed around AFR and CLB and their corresponding precons. There is some Eldraine, Zendikar, and other assorted sets thrown in that fit the flavor. Designed to be drafted like commander legends. I am considering "readjusting" the cards with the alchemy versions if some of the cards prove to be too underpowered (like the venture land cause it is pretty bad).

Note that there isn't a balance between colors. This is because I wanted two things for sure with the card choices. 1) Include (nearly) all rulebook showcase printings, and 2) include (nearly) all legendary cards.

Cube Goals
  1. Make a set that makes logical sense entirely within the Forgotten Realms World
  2. Emulate the feel of commander
  3. Have games that reward combat to avoid board stalls
  4. Allow room for each player to make big swingy plays that don't feel backbreaking
How to Draft
  • Draft 3 20 card packs
  • 1 2-color or "Choose a background" legend and 1 background per pack
  • A player picks 2 cards per pack
Tips to draft different formats

9+ player: Draft and split into 3 pods.
6-8 players: Draft and split into 2 pods.
4-5 players: Draft and play 1 pod.
3 or fewer players: Play sealed.
... Or if you prefer to play sealed, that's always fine too of course.
6 packs is the ideal number for sealed. If you want a higher powered sealed environment you can go up to 8.

Deck Construction

Deck size 60, not including your commander(s). 34-35 non-land cards and 25-26 lands.

If you chose a mono-color legend, or a same color commander-background pairing, you may splash up to 6 cards of any different color, with any amount of lands to support that.

Since this is commander, it is recommended to have sources of ramp, adequate card advantage, and a density of removal. But this being draft, the format is slower than normal commander.

You may use any number of "Faceless Ones" during deck construction as your commanders. They are not included in the list but allow for any two color pairing a player wishes.

You also have 1 commander tower in your pool at the start of the draft. This is to help 3+ color decks since the 2 color decks often don’t need the fixing.

Custom Rules Grand Master of Flowers

When GMoF is drafted, he comes with 1 copy of "Monk of the Open Hand" added to your draft pool. 2 more are possibly available in the cube as well.

Wishes

Some cards allow you to grab/cast spells from outside the game. These spells come from your pool and can be outside your color identity, though you still need the correct mana.

Planeswalkers

Any planeswalker can be be your commander. There are 5 mono-color commanders this extends to.

Expanded Party

Because I think party fits well, I am adding extra party types to match the 5e core player’s handbook classes. The math of "having a full party" the same (i.e., needing 4 creatures)

Bard
Barbarian
Druid
Monk
Knight (Paladin)
Ranger
Shaman (These sets use 'Shaman' as sorcerer)
Warlock

I will be adding a sticker on the inside of cards that 1) fall under these expanded party types, or 2) care about party types to remind a player that the types are extended.

Partner

Some cards have partner. These are to be treated as "Choose a Background" legends and paired with a background.

Archetypes Azorius w-u

Gather your party and venture into the dungeon, heaping great rewards as you go! With many enter-the-battlefield triggers, you will grind out a win!



Major Theme: Venturing for value.
Sub-theme: flicker.

Dimir u-b

Crafty Rogues sneak behind enemy lines to deal a lethal blow! Steal from enemies, make treasures, or sneak your way through the dungeon for the win!



Major Theme: Combat Damage triggers.
Sub-theme: Venture.
Sub-theme: Theft.

Rakdos b-r

Life and money are just tools you use for power. Sacrifice is the name of the game. Sac treasures and creatures to win the game!



Major Theme: Sacrifice.
Major Theme: Treasures.

Gruul r-g

Overrun your enemies as the unstoppable horde! Whether lead by your dragon generals or not, attack and attack some more for the win!



Major Theme: 'Pack Tactics'
Sub-theme: Dragons

Selesnya g-w

Gather the dozens of little tokens into your army to eventually swarm the enemy! That, or gain life and 'suit-up' your commander to voltron for the win!



Major Theme: Tokens
Sub-theme: Lifegain
Sub-theme: 'Suit-Up' (auras and equipment)

Orzhov w-b

Complete the dungeon as fast as possible! Your party is expendable in your quest for the win!



Major Theme: Speedrunning dungeons.
Sub-theme: Morbid.
Sub-theme: Lifegain

Izzet u-r

Embrace the random! Roll dice and sling your wild spells to blast the enemies away! Alternatively, harness your inner dragon to fuel your flames.



Major Theme: Dice rolling.
Major Theme: Spell slinging.
Sub-theme: Dragons.

Golgari b-g

Life and death are at your fingertips! Harness your creatures death to fuel your spells. But your minions life doesn't end there, bring theme back to serve you from beyond the grave!



Major Theme: Morbid.
Major Theme: Graveyard.

Boros r-w

Suit up your party to enhance their power! Swing at all your enemies at once to keep the pressure up!



Major Theme: Equipment.
Sub-theme: Myriad.

Simic g-u

Become a herald of nature and steward its growth. Harness the power of the land to summon large monsters and dragons to smash your opponents!



Major Theme: Ramp.
Sub-theme: Dragons

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