For those players who haven't played the Tinkerer's Cube before, this card list focuses more on card interactions than individual power. Many of these cards fit together in multiple ways, even surprising ways that you didn't expect going in—and the new contributions from Kamigawa: Neon Dynasty, from Sagas with multiple types to cards with channel or reconfigure, are very good at pulling this kind of double duty.
Each color pair features multiple mechanical themes in this cube, and cards that can interact with several possible themes (both on- and off-color!) will be especially useful to players trying to make the most out of their picks. Decks will often end up dabbling in several different archetypes, and it can easily be your second or even third theme that provides the key to victory.
Themes emphasized in this Tinkerer's Cube include:
White-blue: Blinking creatures and casting cards from the graveyard
Blue-black: Discarding cards and on-hit effects (dealing combat damage to the opponent)
Black-red: Blood/Treasure tokens and sacrificing creatures
Red-green: Modified creatures and power matters
Green-white: Enchantments and legendary cards
White-black: Life gain and "balance" (controlling an artifact and an enchantment)
Black-green: Deathtouch and self-mill
Green-blue: Artifact tokens and proliferating counters
Blue-red: Spells and card draw
Red-white: Equipment and creature tokens
You may be thinking that many of these themes push up against each other and steal from each other's territory—and you would be right! These themes and the cards that feed into them create a lot of interlocking pieces that can be put to a variety of interesting uses. Each deck will have a unique blend of this, that, and the other. How you put those pieces to use will be the key!