The principles translate to the following constraints:
WB: Lifegain (Gain life and capitalize on high life total) *
WU: Blink (Exploit "enters the battlefield" effects) **
WR: Combat (Attacking & blocking matters, combat tricks) *
WG: Enchantments (Value on having/playing enchantments) **
RB: Madness (Value from discarding cards) **
RG: Stompy (Aggro with fast & big creatures) *
RU: Spells (Value from playing instant and sorceries) **
GB: Recursion (Value from creatures in the graveyard) **
GU: Flash (Play everything at instant speed, never in your turn) **
BU: Control (Card advantage, destroy while drawing cards) *
Flying, Lifelink, Indestructible, First strike, Defender, Flash, Vigilance, Deathtouch, Haste, Trample, Reach.
AdvancedScry: Amortize randomness and reward good decks.
Cycling: Amortize randomness, synergize with graveyard.
Evoke: More choice, synergize with blink effect and graveyard.
Buyback: More choice, avoid running out of action.
Flashback: Synergize with graveyard, avoid running out of action.
Madness: More choice, amortize discarding effects.
385 cards total
single color (275)
W: 55, G: 55, R: 55, B: 55, U: 55
other (110)
lands : 40
artifacts: 10
2-colors : 60 (4 bi-color, 2 hybrids per color pair)