This is a pre-modern cube aimed to trigger as much nostalgia as possible, while still allowing people to tinker with complex combo's, synergies and crazy ideas.
Archetypes supported:

Enchantress
This is more like an enchantment matters, and you can either play it proactively with rancor and cheap creatures or more controllish.
Mono Black -> Sacrifice / re-animate
In this archetype, consider splashing blue, white or red.
Blue can help your re-animator / control strategy. White can help you with life gain and red can get you deeper into sacrifice.
Artifact Matters
This deck is typically red and or blue. But containing many artifacts.

Wildfire
In the same vein, you can go big with upheaval or wildfire. After you deplete your opponents resources, replay your mana rocks -> profit.

Madness
A midrange deck, that achieves value through the madness mechanic and utilizing the graveyard.
Red Beats
Although red is not that strong in it's 2 drops, there is a lot of power here, as you can damage your opponent early, and burn them out late.


Control
Control can be played in many combinations. Typically blue, but white, blac k and red can play pivotal role as well.
Cheat creatures into play
There is tons of way to cheat creatures into play.
Combo's and Synergies
ENDURING RENEWAL
This one is classic. But Enduring Renewal can do much more. It helps to fill the graveyard, but instead of the thopter you can also use
And if you don't have Goblin Bombardment, use
ashnod's altar as a sac outlet, which will grant you infinite colorless mana mana and burn your opponent out with.
Altar of Dementia allow you to mill your opponent out, as you can recast su-chi infinite times. Another way is to simply grind them out with
zulaport cutthroat or
syr konrad, the grim. Or maybe even dumb all the mana into
dark depths
PANDEMONIUM / SAPROLING BURST
This combo is an instant win.
INTRUDER ALARM
This card is really interesting, as any creature that taps to add a creature to the battlefield allows to go infinite.
Shrieking Drake can bounce itself, allowing for all your creatures to untap for

.
Combine Intruder Alarm with
emry, lurker of the loch and
ashnod's altar +
ornithopter.
Another really cool interaction is:
This allows you to burn your opponent out, as long as you have a second artifact creature in the graveyard, you can swap triskelion with continously until the oppoenent is dead.
MOGG MANIAC
Simple but efficient. You push some damage through and finish of your opponent by dealing massive amounts of damage to the maniac.
SYNERGIES
Varchild is an interesting card, as it's give great stats for it's investment. It comes with a huge draw-back however, but there is ways to turn this to your advantage:
Alternatively
Syr konrad, the grim does something similar.
SELF MILL
Self mill can win in different ways. The classic way is to use reanimation spells, but you can also use Lab Maniac to win: