While this is a peasant cube, I wanted to make it powerful. I have taken a number of cards from commander and horizons products to ensure there are powerful, synergistic things to do in all of the decks.
Archetype Breakdown
UW - Blink is the supported archetype. The color pair also has the tools to be controlling as well.
BW - Classic aristocrats.
RW - go wide tokens is the main archetype. There is support for artifact decks that can be aggressive or combo/reanimator focused
GW - +1/+1 counters is the main archetype. There is also support for landfall and a few infinite combos involving aura. There are two different combo that generate infinite creatures.
UB - This is a tempo based ninjas deck as the main archetype. There are the tools to be more controlling. Also, there is support for reanimator.
UR - This color pair is where I went the farthest from a traditional draft archetype. This is UR artifacts, which I know is not unheard of. This deck can go wide with small artifacts, then use those to support affinity and improvise payoffs. Many of the non-artifact creatures make artifact tokens. It also has ways to sac artifacts for value. There is an aggressive UR spells/prowess deck supported as well.
UG - classic ramp strategy. Ways to get your mana early in the game, some bridging 5 drops to stabilize then big creatures on the top end.
BG - Dredge which is my pet archetype. There are ways to fill the graveyard and spells to cast from your graveyard. You can also use this shell for reanimation as well.
BR - Goblins! Here you use the token generators in red and some black goblin payoffs to be aggressive. You can also have an aristocrat strategy as well
RG - Here you get landfall. Big and aggressive creatures that pay you can hitting lands. This can also be a ramp style deck as well.