Cube is heavily based on Caleb Gannon's Powered Synergy Cube and focuses on synergy and combo whilst removing (most) raw power cards that flat out win the game by themselves.
The Cube contains most of the power 9 cards and a range of cards that have been banned in various formats. However, since the Cube is combo oriented there are no easy two-card win conditions (e.g. Tinker is in the Cube but there is no Blightsteel Colossus to immediately close out the game).
Since the Cube is medium-powered it allows for my favourite archetypes to thrive: graveyard shenanigans, tribes and artifacts. Have fun!
Tribal elements:
- Zombies (sac, drain, combo)
- Goblins (tokens, sac)
- Elves (combo, storm)
- Elementals (ramp, draw)
- Allies (combo)
- Party (Clerics, Rogues, Wizards, Warriors - draw, combo)
- Ninja's
- Constructs
- Knights (Haakon)
- Wizards / Shamans (Harmonic Prodigy)
--> Arcane Adaptation to support all of the above
Combo's:
- Haakon + Nameless Inversion
- Thopter Foundry + Sword of the Meek
- Dark Depths + Thespian Stage / Vampire Hexmage
- Cauldron Familiar + Witch's Oven
- Mirrorwing Dragon / Precursor Golem + Expedite / Renegade Tactics / Defiant Strike / Twisted Image
- Bomberman: Auriok Salvagers + Black Lotus / LED + Pyrite Spellbomb
- Persist: Vizier of Remedies / Metallic Mimic / Grumgrully + a persist creature (that does lifegain/damage/card draw) + sac outlet
- Landfall: Knight of the Reliquary + Retreat to Coralhelm
- Lands: Titania + Zuran Orb / Sylvan Safekeeper (+ Fastbond, Crucible / Ramunap Excavator, Living Twister, The Gitrog Monster, Slogurk)
- Jeskai Ascendancy (+ Fatestitcher, cantrips, elves)
- Oath of Druids (+ Eldrazi, Through the Breach, Sneak Attack, Forbidden Orchard)