Vortex Cube
(312 Card Cube)
Art by David DayArt by David Day
312 Card Cube0 followers
Designed by BoBguyjoe
Owned
$0
Buy
$3,817
Purchase
Mana Pool$1165.12

This is a multiplayer cube where games are played with a Yet Another Aether Vortex emblem in play.

Rulings

Below are all the (relevant) rulings for this card, copied from the Gatherer.

  • If the top card of your library is a creature card, it can attack. It does have haste, after all. It can also block.
  • If the top card of your library is a permanent card with an activated ability that requires it to be tapped, that ability can be activated. Land cards on top of your library can be tapped for mana, and so on.
  • A permanent card that becomes the top card of your library enters the battlefield (unless it went from the battlefield to the top of your library), so any enters-the-battlefield abilities will trigger and "as [this creature] enters the battlefield" abilities will apply. Similarly, a permanent card that stops being the top card of your library leaves the battlefield (unless it went from the top of your library to the battlefield directly).
  • If the top card of your library is a creature card and it's put into your graveyard, the creature did die. Note that it wasn't destroyed or sacrificed or anything. It just died. <sad trombone noises>
  • If the top card is your library is an Aura card, that Aura is on the battlefield not attached to anything. As such, it's put into your graveyard. The new top card of your library is then revealed.
  • If you are instructed to draw multiple cards, you draw them one at a time. Each card you draw after the first becomes the top card of your library briefly and is revealed. Each permanent card revealed this way enters and then leaves the battlefield, for any abilities that care about that.
Archetypes/Brainstorming
  • brg Self-mill/Aristocrats: Use milling and repeatable sac outlets to churn through your deck, triggering on-death abilities.
  • wur Top of Library: Manipulate your deck and skip draws to keep powerful cards on top of your library (and thus in play).
  • wg Weenie Hands: Draft lots of cheap draw-on-ETB creatures to fill your hand, then take advantage of your constantly full hand.
  • High MV: Grab a lot of high cost cards and use them for Clash.
  • w(u)(b) Bounce: Exploit the fact that drawing cards also means permanents leaving the battlefield.
  • b Reanimator: Use the cheap "return from graveyard to top of deck" cards for a sneak attack/reanimator strategy.
  • ug Lands: Utilize lands on top of your deck to avoid the otherwise steep cost of sacrificing and bouncing your lands for powerful effects.
  • Control: Keep a lid on things by preventing triggers and keeping creatures from attacking.
  • ub Mill: Control the game by selectively milling opponents' decks, then finish them off as their decks get too thin.
ColorStrategiesDisruption/Defense
wFlicker, WeeniesStax, Board Wipes
uTopdeckingCounters, Mill, Bounce
bSelf Mill, Aristocrats, ReanimatorGood Blockers, Mill, Board Wipes
rAristocrats, WeeniesPunishers, Board Wipes
gSelf Mill, Reanimator, WeeniesGood Blockers
Mainboard Changelist+1, -0
View All Blog Posts