This cube has a lot of legacy cube staples, but also some cards that allow for neat niche strategies and synergies in the environment. The goal is to have a draft format with some of magic's most (in)famous archetypes and strategies!
These are the typical archetypes in this cube, and meant as an indication of what different colors want to do. Do note that some of these tend to overlap, so the best strategy when drafting is reacting to key cards that show up! There are also other combinations one can build and other strong interactions not documented here, this is mostly an overview of strategies that may not be intuitive or known by players not familiar to drafting cubes.
Here are som strategies that require multiple cards to work, but in return are very powerful and often unfair. They can be added to your deck as a side-package to your main game plan if they have overlap, or they could even become your main plan, all depending on what you managed to draft:
Abuses Stoneforge Mystic to cheat Kaldra Compleat or Batterskull into play. Also is nice to use for fetching good equipment like Umezawa's Jitte and Sword of Fire and Ice/Sword of Hearth and Home
Upheaval 
Use mana producing artifacts to generate a lot of mana, then cast
Upheaval with extra mana, and recast your mana artifacts immediately to gain a massive advantage. This strategy can also lean into

for cards like
Wildfire for redundancy.
Reanimator 
The main goal of reanimator strategies is to get the largest creatures possible like
Griselbrand and friends into the graveyard using discard outlets like
Oona's Prowler or
Putrid Imp so you can cheat them out with a reanimation spell like
Reanimate or
Animate Dead.
Sneak/breach 
Cheat out the biggest creatures you can find to win as fast as possible!
Ramp into big stuff 
Play small mana producing creatures like
Llanowar Elves and
Birds of Paradise to quickly gain enough mana to cast
Natural Order or
Court of Bounty and cheat out something big like
Terastodon/
Craterhoof Behemoth. Alternatively just ramp into something decently big mana creatures like
Questing Beast or
Sawtusk Demolisher to overwhelm you opponents.
Land destruction 

Wildfire and
Burning of Xinye can bevery strong when played like upheaval, but this archetype doubles down on the land destruction by playing spells like
Plow Under and
Primal Command. Also goes very nicely with the land matters strategy where you loop
Strip Mine and break the symmetry of
Wildfire by playing lands out of your graveyard.
Tinker 

Cheat in big artifacts from your deck or graveyard. Usually wants to play mana rocks like
Izzet Signet to be able to cheat in the big artifacts or even to loop cards like
Wurmcoil Engine or
Triplicate Titan.
Opposition lock 

Use
Opposition to tap down all of your opponent's lands every turn with all your cheap mana dorks like
Llanowar Elves. This strategy pairs well with
Edric, Spymaster of Trest or the usual

ramp strategy.
Abuses
Kiki-Jiki, Mirror Breaker or
Splinter Twin with
Pestermite,
Zealous Conscripts or even
Restoration Angel to create infinite tokens!
This strategy aims to grind out your opponents with land value. Use
Crucible of Worlds,
Ramunap Excavator or lean into

for
Wrenn and Six to loop any fetch land
Wooded Foothills or horizon lands
Nurturing Peatland or
Urza's Saga. Deny your opponents mana by looping
Strip Mine or even
Wasteland every turn.
Storm is a combo deck that aims to cast a lot of spells on any single turn, usually by using "rituals" like
Dark Ritual,
Cabal ritual,
High Tide and recasting them with cards like
Underworld Breach,
Yawgmoth's Will and then winning with a storm card like
Tendrils of Agony or
Brain Freeze.
You can "blink" cards on the battlefield by using cards like
Restoration Angel,
Touch the Spirit Realm or even
Parallax Wave. This way, you can get multiple "enters the battlefield"-effects from cards like
Wall of blossoms/
Wall of Omens and big effects like
Solitude or
Primeval Titan. If you want to get fancy with it, you can even cheat in creatures with evoke like
Mulldrifter or
any creature with
Flash by blink-ing them before they are sacrificed.
Lastly
And many more that would take too long to list. Part of the joy of drafting this cube is finding some of the these synergies as you go! With the main categories covered, you should be well equipped to draft, play and explore some of Magic's most (in)famous strategies and archetypes.