Legacy cube ++
(360 Card Cube)
Legacy cube ++
Cube ID
Art by Mark TedinArt by Mark Tedin
360 Card Unpowered Legacy+ Cube1 follower
Designed by Fueredoriku
Owned
$3,758
Buy
$2,361
Purchase
Mana Pool$3997.32
An unpowered synergy-focused legacy+ cube

This cube has a lot of legacy cube staples, but also some cards that allow for neat niche strategies and synergies in the environment. The goal is to have a draft format with some of magic's most (in)famous archetypes and strategies!

Archetypes:

These are the typical archetypes in this cube, and meant as an indication of what different colors want to do. Do note that some of these tend to overlap, so the best strategy when drafting is reacting to key cards that show up! There are also other combinations one can build and other strong interactions not documented here, this is mostly an overview of strategies that may not be intuitive or known by players not familiar to drafting cubes.

The basics, usually what you do when not doing anything unfair:
w likes aggresive strategies, pumping out small creatures and locking their opponents down before they are able to execute their own stretegies
u Likes playing a tempo strategy, countering spells to buy themselves enough time to get out dangerous threats
b Likes to disrupt their opponents by discarding their cards from hand or controlling the board with efficient creature removal
r Favors aggresive strategies, both with creatures and their damage spells
g Wants to gain mana by playing ramp in order to outspeed their opponents with stronger creatures

Cards that synergize

Here are som strategies that require multiple cards to work, but in return are very powerful and often unfair. They can be added to your deck as a side-package to your main game plan if they have overlap, or they could even become your main plan, all depending on what you managed to draft:

Stoneforge w

Abuses Stoneforge Mystic to cheat Kaldra Compleat or Batterskull into play. Also is nice to use for fetching good equipment like Umezawa's Jitte and Sword of Fire and Ice/Sword of Hearth and Home

Upheaval u


Use mana producing artifacts to generate a lot of mana, then cast Upheaval with extra mana, and recast your mana artifacts immediately to gain a massive advantage. This strategy can also lean into r for cards like Wildfire for redundancy.

Reanimator b


The main goal of reanimator strategies is to get the largest creatures possible like Griselbrand and friends into the graveyard using discard outlets like Oona's Prowler or Putrid Imp so you can cheat them out with a reanimation spell like Reanimate or Animate Dead.

Sneak/breach r


Cheat out the biggest creatures you can find to win as fast as possible!

Ramp into big stuff g


Play small mana producing creatures like Llanowar Elves and Birds of Paradise to quickly gain enough mana to cast Natural Order or Court of Bounty and cheat out something big like Terastodon/Craterhoof Behemoth. Alternatively just ramp into something decently big mana creatures like Questing Beast or Sawtusk Demolisher to overwhelm you opponents.

Land destruction rg


Wildfire and Burning of Xinye can bevery strong when played like upheaval, but this archetype doubles down on the land destruction by playing spells like Plow Under and Primal Command. Also goes very nicely with the land matters strategy where you loop Strip Mine and break the symmetry of Wildfire by playing lands out of your graveyard.

Tinker ur


Cheat in big artifacts from your deck or graveyard. Usually wants to play mana rocks like Izzet Signet to be able to cheat in the big artifacts or even to loop cards like Wurmcoil Engine or Triplicate Titan.

Opposition lock ug


Use Opposition to tap down all of your opponent's lands every turn with all your cheap mana dorks like Llanowar Elves. This strategy pairs well with Edric, Spymaster of Trest or the usual g ramp strategy.

Splintertwin wur


Abuses Kiki-Jiki, Mirror Breaker or Splinter Twin with Pestermite, Zealous Conscripts or even Restoration Angel to create infinite tokens!

Lands brg


This strategy aims to grind out your opponents with land value. Use Crucible of Worlds, Ramunap Excavator or lean into r for Wrenn and Six to loop any fetch land Wooded Foothills or horizon lands Nurturing Peatland or Urza's Saga. Deny your opponents mana by looping Strip Mine or even Wasteland every turn.

Storm ubr


Storm is a combo deck that aims to cast a lot of spells on any single turn, usually by using "rituals" like Dark Ritual, Cabal ritual, High Tide and recasting them with cards like Underworld Breach, Yawgmoth's Will and then winning with a storm card like Tendrils of Agony or Brain Freeze.

Blink wug


You can "blink" cards on the battlefield by using cards like Restoration Angel, Touch the Spirit Realm or even Parallax Wave. This way, you can get multiple "enters the battlefield"-effects from cards like Wall of blossoms/Wall of Omens and big effects like Solitude or Primeval Titan. If you want to get fancy with it, you can even cheat in creatures with evoke like Mulldrifter or any creature with Flash by blink-ing them before they are sacrificed.

Lastly

There are many other cool strategies and interactions to explore, like:

And many more that would take too long to list. Part of the joy of drafting this cube is finding some of the these synergies as you go! With the main categories covered, you should be well equipped to draft, play and explore some of Magic's most (in)famous strategies and archetypes.

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