Innistrad Commander Legends
(1547 Card Cube)
Innistrad Commander Legends
Cube ID
Art by Nils HammArt by Nils Hamm
1547 Card Commander Set Cube5 followers
Designed by RadBae
Owned
$1,206
Buy
$839
Purchase
Mana Pool$1026.90

This cube combines the history of the plane of Innistrad with the structure and format of Commander Legends. It'll primarily use cards from across the sets of Innistrad, as well as pull from sets that feature Innistrad in their cards.

Currently using https://cubecobra.com/cube/overview/1sr7d as a tracker for the Commanders.

The Boosters

Commander Legends Booster Breakdown (20 cards each):

  • 13 commons
  • 3 uncommons
  • 1 foil (any rarity). Maybe replace with land?
  • 1 rare/mythic
  • 2 legendaries

Assuming 24 packs:

  • Commons: 312
  • Uncommons: 72
  • "Foils": 24
  • Rares/Mythics: 24
  • Legendaries: 48

Which comes out to 480 cards.

The Cube

OLD 450 Card Breakdown:

  • 60 cards of each color
  • 8 cards of each color pairing
  • 40 colorless cards
  • 30 non-basic lands

This will be updated to account for the 480 card minimum cube size.

Deckbuilding

Commander Legends Deckbuilding Rules:

  • You draft 3 booster packs of 20 cards each
  • You pick two cards with each pick
  • Your deck size is 60
  • One of the legendary creatures that you draft is your Commander and will start in the Command Zone (You can have two Commanders if both have partner)
  • All cards in your deck have to follow your Commander’s color identity
  • You can have multiples of the same card in your deck This will be a singleton cube
  • If you don’t have appropriate Commander you can use The Prismatic Piper See Errata for a new rule
  • Usually you’ll play a game in a 4-person pod
  • Staring life is 40
  • Commander damage rule does apply
Errata
Patron

If you select only one Legendary Creature to be your Commander, you may select an additional Legendary Creature to run as your "Patron."

Your Patron cannot be played over the course of the matches.

Your Patron's color identity can only be different from your Commander's by one color. For example, if you're running a Blue-Red Commander, you're Patron cannot be Green-White.

Your Patron adds a single color to your decks' color identity.

Example: During the drafting portion, you drafted Eloise, Nephalia Sleuth, Elmar, Ulvenwald Informant, and The Gitrog Monster. You want to run Eloise as your Commander, and would like access to Green in your deck.

You may select Eloise as your Commander. Since you'll have one Commander, you may select a Patron. Elmar's color identity include two different colors than Eloise's, so you cannot select him as your Patron. The Gitrog Monster is only different by one color, so you may select the Monster as your Patron.

Designer's Notes: This is meant to be a functional alternative to The Prismatic Piper. It is intended to capture the flavor of an individual on Innistrad forming a Cult around another being.

Partners

The following creatures would be errata'ed to have Partner:

For posterity, here are the other creatures that already have Partner:

Daybound

All Werewolf creatures will be treated as if they have Daybound (replacing their existing rules for Transforming).

Draft Archtypes

Each two color pairing will have a tribe and a mechanic tied to it. Three color combinations may have intended archetypes as well.

White/Blue wu

Tribe: Spirits
Mechanic: Auras
Key Cards:

Blue/Black ub

Tribe: Zombies
Mechanic:
Key Cards:

Black/Red br

Tribe: Vampires
Mechanic: Discard
Key Cards:

Red/Green rg

Tribe: Werewolves
Mechanic: Activated Abilities
Key Cards:

Green/White gw

Tribe: Humans
Mechanic: Coven/Counters
Key Cards:

White/Black wb

Tribe: Vampires/Humans
Mechanic: Aristocrats
Key Cards:

Blue/Red ur

Tribe: Wizards
Mechanic: Instants & Sorceries
Key Cards:

Black/Green bg

Tribe: Spiders/Trees
Mechanic: Graveyard/Toughness
Key Cards:

Red/White rw

Tribe: Humans
Mechanic: Aggression
Key Cards:

Blue/Green ug

Tribe: Birds?
Mechanic: Investigate
Key Cards

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