Un-Powered Eternal Cube
Goal of the cube is to provide diverse play without requiring players to play a given archetype but also reward synergies.
Support is provided for archetypes in the 10 color combinations as well as the more general control, aggro, mid-range, and combo.
Colors | Primary Theme | Secondary Theme |
---|---|---|
![]() ![]() | Artifact Creatures | Blink |
![]() ![]() | Aristocrats | Reanimate |
![]() ![]() | Aggro | Burn |
![]() ![]() | +1/+1 | Blink |
![]() ![]() | Discard | Reanimate |
![]() ![]() | Wheel | Discard |
![]() ![]() | Blink | Ramp |
![]() ![]() | Aristocrats | Tokens |
![]() ![]() | Reanimate | Graveyard |
![]() ![]() | Artifact Tokens | Ramp |
When you draft the following cards, you get some number of extra copies in your draft pool (denoted by number):
WhiteWhen you draft the card on the left, you get the card(s) on the right in your draft pool:
Black (Aristocrats)There are handful of cards which I am using the re-balanced Alchemy versions.
A handful of Un Cards are included and should be played as written unless an errata is listed here:
In order to not have to support Clue vs Food vs Treasure archetypes, I have updated the cards listed below to "trigger off of" or "sacrifice" Trinkets instead of their specific artifact token. In this Cube the term "Trinket" is a noncreature artifact token such as Food, Clue, or Map tokens.
For example Gilded Goose now reads , Sacrifice a Trinket: Add one mana of any color.
Updated Cards:
Balancing strategies and replacing some unpopular cards