Innistrad is a Gothic world of gloom and horror, it is also one of the most interesting worlds in Magic: The Gathering. This cube
is a love letter to the plane and everything I love about it. There are ten supported archetypes:
UW Spirit Tempo Spirits are all tricks and evasion. They plan to out-tempo your opponent with disruptive creatures and well-placed
removal and counter spells. While the plan is to slowly chip away at the opponent's life total Spirits also has access to powerful
haymakers like Drogskul Captain and Geist of Saint Traft.
UB Zombie ControlZombies are slow and plodding, but if they are not dealt with in time they will overwhelm your opponent with
endless zombies! In the early game Zombies wants to control the game with removal and counter spells while playing value creatures
like Relentless Dead and Cryptbreaker. In the late game Zombies will swarm the board with powerful token makers like
From Under the Floor Boards or giant sticky threats like Geralf's Mindcrusher!
BR Vampire MidrangeVampires are stricken with Madness. They can be very quick with cards like Stromkirk Noble and [[Rakish
Heir]], but they can also grind their opponents out with their Madness value engines such as Call the Bloodline and payoffs
like Voldaren Pariah. Vampires can produce some incredible card advantage while also putting consistent pressure on the
opponent.
GR Werewolf Aggro Werewolves are the premiere aggro deck in this environment. They seek to curve out and smash face! Early
powerful plays such of Wolfbitten Captive and Reckless Waif force the opponent to cast their spells at inopportune times
under the fear of facing too much damage to handle! They end the game with Pyreheart Wolf or Arlinn Kord giving them the
evasion needed to punch through the last few points of damage!
GW Human Aggro Humans are the most populous tribe on Innistrad and as such they plan to swarm the opponent with too many attackers
to deal with. Cards like Increasing Devotion and Hanweir Militia Captain help this plan. On the flip side sometimes Humans
can go super tall with Champion of the Parish while Thalia's Lieutenant fills both roles! Then if Humans makes it to the
late game Angelic Overseer will surely punch through as an impossible-to-kill threat while you control a Human.
WB Token Midrange Similar to Humans, Tokens wants to swarm the boards with creatures, unlike Humans almost all these creatures
are, well, tokens! This deck thrives on all the powerful token producers Spirits and Zombies has access to as well as their own
powerful Planeswalker in Sorin, Lord of Innistrad. It can be surprisingly difficult to deal with a deck that produces, and
buffs, two to three creatures a turn.
BG Delirium Midrange Delirium is grindy midrange deck that uses its titular mechanic to gain great advantage in the late game.
Grim Flayer is a fantastic piece that both sets up and profits from Delirium while Ishkanah, Grafwidow provides a
hard-to-beat boardstate.
UG Flash TempoFlash plays similarly to Spirits, they want to play disruptive instant-speed creatures and win through pure tempo.
The real key to this strategy lies in Ongoing Investigation, by playing evasive and tricky creatures you are constantly
getting value when you connect with your opponent so you can continue to keep the value train going. [[Tamiyo, Collector of
Tales]] is also a great tool in this deck as she is able to dig to specific cards, return cards from the graveyard, and even hate
against sacrifice and discard!
UR Spell Control Spells in the premiere control deck in this environment. The deck wants to slow down their opponent with blue and
red's large arsenal of burn and counter spells. After taking grasp of the game, casting cards like Rise from the Tides or
Docent of Perfection is usually "Good game"!
RW Token Aggro Red-White is all about racing your opponents and counting to 20. You get access to a lot of great aggressive
threats like Silverblade Paladin and Hanweir Garrison backed up by a plethora of burn spells. Other tools such of
Tibalt, Rakish Instigator help to put pressure on your opponent and end the game quickly!
While these archetypes are expressly supported, many other decks can be built within this cube.
I hope this cube brings you fond memories of Innistrad and encapsulates its incredible flavor within this draft environment.