2HG is my favorite format in MtG, so it's about time I made a cube that lets me play it all the time. The design goals of the format was to create a game where you have the maximum amount of opportunities to help your teammate out. Mechanics were chosen that can benefit both players, and cards that say "you control" were avoided as much as possible in order to enable more choices of what you can target. The power level is slightly higher than traditional Battlebond limited and features a very heavy focus on two-color archetypes. Here are the rules surrounding the format.